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Post by contributor on Jun 12, 2019 3:52:56 GMT -5
You know that story where the lovable criminal takes that job from the big scary boss-man that he never should have taken? Of course he messes up the job and then he spends the rest of the movie/story trying to redeem himself so the boss-man doesn't feed him to his pigs. Normally he ends up having to do something even harder than the original job to pay back his debt, maybe while simultaneously dodging his patron's goons. We need that in STF.
It would make a good story vignette, but I was thinking about ways to make it happen spontaneously with different mechanics. The main thing I was thinking about was contact traits. It also made me realize that the penalties for failing missions or completing them overdue are pretty tame. Maybe they just need to be bumped up? It could also be that certain important missions specify a punishment for failure ahead of time. So it could be mission based. Anyways some traits that could be tweaked to make this sort of thing occur more naturally would be.
Vindictive: Larger personal rep loss for failing missions or completing them late. Bounty Hunters: May send bounty hunters after the failure of the mission. Greedy: Requires reimbursement for failed missions before offering any more (this is a whole new mechanic, but it could be interesting). Professional: Large personal rep loss for failing missions or completing them late. Impatient: Large personal rep loss for completing missions late.
There could be a lot more. Basically I want to be punished more for not getting things perfect.
Well I'm off to see my therapist...
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Post by tarquelne on Jun 12, 2019 9:31:38 GMT -5
This would be great!
(But do we know if pigs exist in the game?)
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Post by fallen on Jun 12, 2019 10:36:38 GMT -5
Very cool concepts, love it!
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