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Post by gespenst on Jun 20, 2019 11:24:27 GMT -5
I find that some worlds sell things that are mostly a waste of your time and fuel to transport. Things like duranium and the fuels from orbital stations are basically never worth their cargo hold space, because they're cheap and common.
But I think that's because noone needs only 5 units of duranium or methane fuel, so they go for dirt cheap, but if was able to bring a whole 200 cargo units hold full of either of them, there could be a price multiplier because I'd be selling it to like someone whose actually going to use it to build a skyscraper or something.
It's the inverse of supply/demand, I bring a bigger supply so the demand for it increases, and thus the price does to make it worthwhile. This makes the max cargo carrier star trader have some "honest" work they can do.
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Post by fallen on Jun 20, 2019 12:17:50 GMT -5
Very cool concept! I've taken notes on it for future consideration for possible changes to the trading sim.
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