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Post by En1gma on Jun 29, 2019 20:48:39 GMT -5
This is from the backers thread on Discord, as requested by andrew. Pirate Template Bounty Hunter Template Bounty Hunter Starting Stats
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Post by fallen on Jun 30, 2019 12:42:54 GMT -5
Thank you! I put a little width="600" into each IMG tag to make them more readable On our list now for eval!
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Post by En1gma on Jul 1, 2019 11:39:12 GMT -5
No idea what that means but w00t
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Post by fallen on Jul 10, 2019 20:28:28 GMT -5
Thanks for the great feedback, Cory Trese is working on some these for next update.
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Post by resistor on Jul 10, 2019 22:54:26 GMT -5
I disagree about the attributes. I think the pirate template would do better with higher Attribute priority to increase Charisma and Resilience, which has a big effect on chance to draw Rare reward cards in Blockade hands. Also, Resilience is not very important for BHs, so I think the template would be stronger with Resilience dropped to 18 (it will be increased to at least 20 by BH's trait anyway), and using the saved attribute points to maximize Quickness and Wisdom.
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Post by grävling on Jul 11, 2019 0:12:15 GMT -5
What is 'CC' in the first note. Combat-oriented-captain?
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Post by grävling on Jul 11, 2019 0:42:42 GMT -5
No idea what that means but w00t You are posting things to the forum from your phone by sticking the path of the image: https:blah_blah_whatever.png in between IMG tags. That way you get the default width and height for your image, and from your phone this is way too large to be convenient to read in the forums. instead you want [img src="https:blah_blah_whatever.png" width=500] or [IMG width="500"]https:blah_blah_whatever.png[/IMG]
or some other sane number for width. Play around with it and get different sized images. Don't stick the 'code' tag in I used to make that, that is just so that what I want you to type is shown, and proboards doesn't try to render the string.
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Post by resistor on Jul 11, 2019 1:15:23 GMT -5
What is 'CC' in the first note. Combat-oriented-captain? CC means Crew Combat.
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Post by grävling on Jul 11, 2019 3:28:17 GMT -5
For crew combat, I think the most important thing is initiative. So wisdom 30, quickness 30, yes I want that.
I think the big decision is whether you want your captain to fight in slots 1/2, or 3/4. With 30 wisdom and quickness, your captain will have the most AP. This makes putting your captain as one of the first 2 very attractive. If you stick the captain in the back, you often are stuck with wasted AP -- must not shoot that rifle, will go into penalty if I try, grrr. But if you have a pile of buffs you intend to use, then there is less waste. Or if you want to make your captain also a combat medic who heals from the rear -- you can usually find somebody to heal for that last bit of AP this round. The nice thing about having a combat captain in the back is that you can equip him with a sniper rifle, which uses that nice quickness you already have, and you can significantly reduce your strength value.
If your captain is in slot 1 or 2, then either you are a straight up sword user, and hello strength 30, I want that! or you are doing sword and pistol (because you need the parry). Then you don't need that much strength, because aside from poisoning people with an assassin's blade, which can be fun, your main plan will be to shoot them with your pistol, and you already have the quickness for that. I haven't made a snubber using captain yet -- that sounds like a fun thing to try soon.
But I wouldn't make a crew combat captain without having attributes as A.
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Post by En1gma on Jul 11, 2019 5:47:16 GMT -5
I agree with everything you both said. That being said, I had some parameters within which I had to work. I wasn't able to put things where I preferred to have them, especially EXP and ship (ship was more me, I didn't want new players to be stuck in a Juror, they need something more meaty).
These aren't supposed to be fully optimized templates (I tried), but ones that would give the starting player an easy introduction to the mechanics of the game.
The BH's is meant to be balanced, not min-maxed. Morale will be important for a new player, and since the class doesn't have a morale break prevention like the Zealot, I went with balance. (At least this template can fight, go look at the original)
I fought with the pirate Template for a long time. I have tested it pretty well and it is surprisingly steady, and can hold its own in ship combat for sure. Which is what new players will want to do as a Pirate.
Remember that this isn't for experienced players, but for new players who don't know how to make templates yet.
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Post by fallen on Jul 12, 2019 20:29:15 GMT -5
1) Absolutely none of the starting templates will focus on a crew combat captain, so please don't spend too much time worrying about what stats they should use!
2) These aren't "best min-max templates" they are "starting points" to help make the game introduction smoother.
We've now made some of the suggested changes to the starting pirate template.
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Post by grävling on Jul 14, 2019 5:10:05 GMT -5
You may write: 1) Absolutely none of the starting templates will focus on a crew combat captain ... but I think a new starting player who decides on the BH profession has a pretty good chance of wanting to do exactly that, or at least will assume that by looking at what a BH starting template looks like they can learn something about how to build a Crew Combat Captain.
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Post by fallen on Jul 14, 2019 18:48:59 GMT -5
Interesting, but I disagree based on all the data we have and all the players I've spoken with. Thanks for the feedback, but we're not going to change on that design point
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Post by Cory Trese on Jul 15, 2019 8:07:23 GMT -5
The new Pirate template is generating a lot of positive feedback.
Thanks!
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Post by drspendlove on Jul 15, 2019 11:06:37 GMT -5
I suggest a starting merchant template that requires no unlocks and starts with a little bonus cash-on-hand from an over-prioritized Ship priority. I would make one change to the below: Use P.Cruiser instead for the extra Large slot.
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