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Post by phoenix7786 on Jul 9, 2019 2:37:02 GMT -5
Greetings! I've recently gotten back into this quasi-Shadowrun game. I'm surprised how deep it is for the price and I've been loving it. Anyways, on to business:
My Gunslingers have encountered a bug with the ammoless tazer weapons like the ExecuTazers™. Basically, because those specific tazers are listed as zero ammo, Dual Shot will fail to execute. The game advises me that weapons that are out of ammo cannot be Dual Fired. However, as we know, very specific tazers do not have an ammo counter. So what this leaves me with is a situation where I cannot use a Gunslinger's featured ability with these tazers.
- What Phone Model You Use: Samsung SM G930A - What Character and Difficulty: Male Sandbox Knight 1; Generic "Clive Zep" Los V Gunslinger template - What Version of CK: Android Google Play Elite v2.9.4)
- What Happened: already covered
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Post by Cory Trese on Jul 9, 2019 8:08:29 GMT -5
Noted. I don't think we will be able to fix this bug, but it is good to know.
Thanks for playing! Sorry for the little balance issue / bug.
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Post by fallen on Jul 9, 2019 9:16:46 GMT -5
Thanks for the post and sorry for the bug! Hope you'll join our mailing list to be sure to get notified about CK2! eepurl.com/RgUlfGood to see you on discord too
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Post by phoenix7786 on Jul 9, 2019 13:03:37 GMT -5
Noted. I don't think we will be able to fix this bug, but it is good to know. Thanks for playing! Sorry for the little balance issue / bug. Damn my guesses are it's either the game being too old to be considered a priority or the bug I've found is rooted so deeply into the code it would be quite extensive to correct. Thanks for your honest replies. Jul 9, 2019 9:16:46 GMT -5 fallen said: Thanks for the post and sorry for the bug! Hope you'll join our mailing list to be sure to get notified about CK2! eepurl.com/RgUlfGood to see you on discord too You're welcome! And thanks for the kind words
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Post by fallen on Jul 9, 2019 15:17:33 GMT -5
To be clear, the only type of updates we would do for a game of CKN's age are those to keep it running on modern androids and if there was some change to make on the store. We are not patching P3, P2 or even P1 bugs at this time.
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Post by ntsheep on Jul 9, 2019 15:49:58 GMT -5
And with great sadness and a heavy sigh, the 'suffer no bugs to live' motto was finally beaten All jokes aside, the fact that you have continued to patch and support even this long is a sign of just how awesome the TB's are.
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Post by phoenix7786 on Jul 10, 2019 0:59:21 GMT -5
To be clear, the only type of updates we would do for a game of CKN's age are those to keep it running on modern androids and if there was some change to make on the store. We are not patching P3, P2 or even P1 bugs at this time. Oh don't worry man I'm not too bent out of shape about it; it's over 6 years old and in gaming terms that's a long-ass time. At the same time, a small part of me (maybe the play-tester in me) is proud to have found a bug. Another part of me giggles over the fact that in 6 years' time, no one else has been crazy enough to dual-wield those kinds of tazers. Regardless though, knowing Cyber Knight 2 is somewhere on your radar after your space games are refined is enough to make me feel at ease. At least this bug will be sniffed out for CK2!
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