Post by sgtcookie on Feb 3, 2012 9:53:19 GMT -5
H0pe you ge [section corrupted] message. I'm transmitting from the NLZ, New London Zone. There is some sh [section corrupted] I have never seen before.
F0lks around here call 'em Cyber Xombies. Pretttty acurate description, really. Turns out all that cyber shit ain't good for the body. Even after death. Just pray that your own implants power down. If not, well. I hope you don't mind me shooting you.
Folks with some dermal plating and a datapooort don't have anything to worrrrrry about. It's only true technophiles th [Section corrupted] n become a CX.
In case you haven't worked it out yet, a Cyber Xombie is a moving pile of implants and blind aggggggression. What makes a Cyber Xombie so deadly is thr33 fold:
% No organic com[section corrupted]ents, save for the brain, are an obvious target. The flesh has rotted away, and they don't bleed.
& Seriousddddermal sheathing. Really, you think that Jaguar Armour is tough? Now imagine that on a fast moving moving corpse of blades. Your little wimp arse pea shooter ain't gonna do squat.
! Implants, many many implants. But it's those chipped skills and their kind that make Cyber Xombies so deadly. They keep functioning. On an normal human (Or mutant, or Hell-Hund, or anything living, really) they increase your skills in certain areas. For a Cyber Xombie, it's like mental conditioning.
[Large section corrupted]
Now, there are two kinds of Cyber Xombie: Feral, and Conconcontrolled. A Fefefeferal Cyber Xombie is just what you would expect, deadly, alone and indiscriminate with who or what gets mauled. However this makes them the less dangerous kind.
Controlled Cyber Xombies are much more dangerous, simply because their actions are controlled by a third party. This control by these "Xombie Handlers" causes for a much more well thought out stragey.
It is thought that Xombie Handlers hack into the chipped skills of the Cyber Xombies, and alter the programing on the fly. Rumor has it that a new "brand" of CK hackers have been able to do the same thing, and hijack some Xombies for themselves.
But for all this doom saying, Cyber Xombies aren't all that big of a problem. Until you are fighting one.
F0lks around here call 'em Cyber Xombies. Pretttty acurate description, really. Turns out all that cyber shit ain't good for the body. Even after death. Just pray that your own implants power down. If not, well. I hope you don't mind me shooting you.
Folks with some dermal plating and a datapooort don't have anything to worrrrrry about. It's only true technophiles th [Section corrupted] n become a CX.
In case you haven't worked it out yet, a Cyber Xombie is a moving pile of i
% No organic com[section corrupted]ents, save for the brain, are an obvious target. The flesh has rotted away, and they don't bleed.
& Seriousddddermal sheathing. Really, you think that Jaguar Armour is tough? Now imagine that on a fast moving moving corpse of blades. Your little wimp arse pea shooter ain't gonna do squat.
! Implants, many many implants. But it's those chipped skills and their kind that make Cyber Xombies so deadly. They keep functioning. On an normal human (Or mutant, or Hell-Hund, or anything living, really) they increase your skills in certain areas. For a Cyber Xombie, it's like mental conditioning.
[Large section corrupted]
Now, there are two kinds of Cyber Xombie: Feral, and Conconcontrolled. A Fefefeferal Cyber Xombie is just what you would expect, deadly, alone and indiscriminate with who or what gets mauled. However this makes them the less dangerous kind.
Controlled Cyber Xombies are much more dangerous, simply because their actions are controlled by a third party. This control by these "Xombie Handlers" causes for a much more well thought out stragey.
It is th
But for all this doom saying, Cyber Xombies aren't all that big of a problem. Until you are fighting one.