Star Traders: Frontiers Update #177: Salvage Hunt
Sept 2, 2019 23:06:23 GMT -5
strega, LordofSyn, and 1 more like this
Post by fallen on Sept 2, 2019 23:06:23 GMT -5
Update #177 follows up on a big week after the release of the Dissension/Consolidation Era with HIGHFALL major milestone. We're working to get back to regular order and quick cycle updates, but still have some patching and clean up to do. Tonight's patch focuses on major improvements to the starport upgrade rules, filters and sorting as well as some important story patches.
[img src="[/img]steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30817993/ea1727bad2ef44d5b4fb980bc1be1f435ba37913.png"]
Salvage Bay Rules
Every Star Trader's vessel requires a cargo hold -- at least one, of any size. With Update #177 we've made a rule change that now allows the large Salvage Bay components to count as a cargo hold. These Salvage Bays provide cargo storage and also important bonuses for anyone playing the Salvage orbital op. We've removed the restriction that prevented these cargo-providing components from counting for the rule and have opened up some new and exciting angles for ship design!
Starport Filters and Sort
The list of specific improvements to filter and sort is pretty long and can be probably summed up in "more filter categories, better filter specifics and better sorting." Overall, its cleaner and easier to use and find what you are seeking, but just try it out and see what you think.
In specifics -- since Salvage Bays are now counting as cargo bays, they appear in both the standard "Ops" filter as well as the "Cargo" filter. We've added both "Offensive" and "Defensive" filters and reclassified the components which fit into these to be clean and clear. This has also meant a lot of shifts about what is in the "Ship" filter, but again its clearer and simpler.
We broke a new filter category "Medical" out from the Crew filter entirely, except if the medical component provides an Officer Cabin it still appears under "Crew". Similarly, we broke out "Mission" from Cargo entirely, splitting off Passenger and Prisoner components. Finally, for filter, the "Small Craft" filter now includes Launch Bays *and* Hangars which it was missing before.
Potentially even more importantly, we rebuilt the default sort in starport upgrade screen to group components together (all Nav Assist Modules together by default) which is a huge boon in finding things faster.
Buried Demons and new Era
We've patched all the reported story issues -- thanks to everyone for sharing these and especially for sending in saved games. A few crashes were fixed, including those at the end of the "False Trail" mission. We've also fixed an issue where Trike would appear unexpected even though you had made choices that mean he shouldn't be there. A few more bugs were fixed and we'll keep hammering away at any and all situational mistakes we've made until everything is 100% smoothed out.
Thanks for playing and if you're enjoying the game please leave a review!
v2.6.7 - 9/2/2019
- Salvage Bay components now classify as Cargo Hold to fulfill the requirement of always having a cargo hold
- Improved, re-categorized and added more starport component filters to make finding upgrades easier
- Salvage Bay components now appear in both "Cargo" and "Ops" filters in starport upgrade
- Added "Offensive" and "Defensive" filters to starport upgrade and reclassified components into "Ship" to simplify search for components
- Added "Medical" filter to starport upgrade for all medical bay and hospital components (separated from Crew)
- Added "Mission" filter to starport upgrade for specific Passenger and Prisoner component types (separated from Cargo)
- "Small Craft" filter in starport upgrade finds both Launch Bays and Hangars -- easier to equip your carrier
- Improved default sort in starport upgrade screen to group components together (all Nav Assist Modules together by default)
- Fixed crash at the end of Arbiter's "False Trail" Mission
- Fixed issue with decision in Trike mission not being correctly remembered later
- Fixed issue with Rep damage not actually processing at the end of one of Buried Demon's choices
- Fixed reported crashes and typos -- thanks!