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Post by Proteuz on Sept 10, 2019 10:03:29 GMT -5
When using the waypoint button when accepting a mission it should only set a waypoint to the first step in a mission instead of accepting the mission and setting a waypoint. This makes it easier for the player to run a mission loop.
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Post by Cory Trese on Sept 10, 2019 11:28:35 GMT -5
Set a waypoint to a mission without accepting it?
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Post by Proteuz on Sept 10, 2019 12:22:11 GMT -5
Yup! Maybe I'm in the minority here but on a character I try to run missions in a loop like a trader would. So when I'm checking missions at different contacts I'd like to be able to easily see on the galaxy map where that mission will take me and how far "out" of the loop it may be to decide if I want to take it or not.
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Post by mishaadams198828 on Sept 11, 2019 1:42:52 GMT -5
Yup! Maybe I'm in the minority here but on a character I try to run missions in a loop like a trader would. So when I'm checking missions at different contacts I'd like to be able to easily see on the galaxy map where that mission will take me and how far "out" of the loop it may be to decide if I want to take it or not. Very true. It's one thing to know how many jumps it is to said waypoint. Its another thing entirely to know how many jumps in what Direction said waypoint is.
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Post by Cory Trese on Sept 11, 2019 10:35:27 GMT -5
I think what we really want here is better mission preview and quadmap with route. this isn't really about the waypoint button at all IMO
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Post by fallen on Sept 11, 2019 12:18:17 GMT -5
Yea, this is definitely about the quad map and not the buttons.
Accept - accepts and no waypoint Waypoint - accepts and adds a waypoint to the first step.
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Post by opalmantra on Sept 13, 2019 16:55:35 GMT -5
The issue is that the game currently makes it very difficult to plan mission routes efficiently. The mission text tells you how many jumps away the objective is and (usually) what quadrant it's in. But if you want to see the objective on the galaxy map before accepting, you have to back all the way out of the conversation, open the map and mouse over each quadrant, reading the names until you find the one mentioned in the mission text. So, if you're trying to accept a bunch of missions that are in the same general direction (as opposed to having to double back inefficiently and miss deadlines) you have to repeatedly back out of the contact screen to check the map while trying to remember the name of quadrant you're trying to find on it. It's cumbersome.
What would be nice would be some kind of "preview" button in the mission offerings screen that would pop up the galaxy map and show you where the proposed mission is sending you, and where your existing (known) mission objectives are.
I think the confusion is coming from the expectation that this is what the "waypoint" button already does - i.e. shows you where the mission waypoint is on the map so that you can make an informed decision about whether to press "accept", as opposed to what it actually does, which is duplicate the "accept" button plus making the new mission waypoint your current destination. IMO, the current "waypoint" button function is somewhat counter-intuitive. I think players press it, expecting that it's going to show them where the mission waypoint is, and instead it accepts mission and immediately sends them to a previously unknown destination.
I never use the waypoint button in it's current form. Even if I'm not running other missions concurrently (but I usually am) I'm still going to accept and then look at the galaxy map first to see what contacts I can drop in on, etc. on the way there and plan my route. In a turn based game that encourages careful planning, I have little use for a button that means "go to unknown destination immediately".
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Post by fallen on Sept 13, 2019 21:16:20 GMT -5
The issue is that the game currently makes it very difficult to plan mission routes efficiently. The mission text tells you how many jumps away the objective is and (usually) what quadrant it's in. But if you want to see the objective on the galaxy map before accepting, you have to back all the way out of the conversation, open the map and mouse over each quadrant, reading the names until you find the one mentioned in the mission text. So, if you're trying to accept a bunch of missions that are in the same general direction (as opposed to having to double back inefficiently and miss deadlines) you have to repeatedly back out of the contact screen to check the map while trying to remember the name of quadrant you're trying to find on it. It's cumbersome. What would be nice would be some kind of "preview" button in the mission offerings screen that would pop up the galaxy map and show you where the proposed mission is sending you, and where your existing (known) mission objectives are. I think the confusion is coming from the expectation that this is what the "waypoint" button already does - i.e. shows you where the mission waypoint is on the map so that you can make an informed decision about whether to press "accept", as opposed to what it actually does, which is duplicate the "accept" button plus making the new mission waypoint your current destination. IMO, the current "waypoint" button function is somewhat counter-intuitive. I think players press it, expecting that it's going to show them where the mission waypoint is, and instead it accepts mission and immediately sends them to a previously unknown destination. I never use the waypoint button in it's current form. Even if I'm not running other missions concurrently (but I usually am) I'm still going to accept and then look at the galaxy map first to see what contacts I can drop in on, etc. on the way there and plan my route. In a turn based game that encourages careful planning, I have little use for a button that means "go to unknown destination immediately". Completely agree - we have it on our list to add access to a mini-version of the quad map to review the mission coordinates. I don't think that has anything to do with the buttons. That's great if you don't use the button. I always use it 100% of the time, and have heard from a lot of players who were super happy when it was added. In fact, we added it based on volume of player request for that button functionality specifically, so I can't see removing it. Which is great, cause there are 2 buttons. You pick what works for you!
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Post by opalmantra on Sept 14, 2019 3:07:33 GMT -5
The issue is that the game currently makes it very difficult to plan mission routes efficiently. The mission text tells you how many jumps away the objective is and (usually) what quadrant it's in. But if you want to see the objective on the galaxy map before accepting, you have to back all the way out of the conversation, open the map and mouse over each quadrant, reading the names until you find the one mentioned in the mission text. So, if you're trying to accept a bunch of missions that are in the same general direction (as opposed to having to double back inefficiently and miss deadlines) you have to repeatedly back out of the contact screen to check the map while trying to remember the name of quadrant you're trying to find on it. It's cumbersome. What would be nice would be some kind of "preview" button in the mission offerings screen that would pop up the galaxy map and show you where the proposed mission is sending you, and where your existing (known) mission objectives are. I think the confusion is coming from the expectation that this is what the "waypoint" button already does - i.e. shows you where the mission waypoint is on the map so that you can make an informed decision about whether to press "accept", as opposed to what it actually does, which is duplicate the "accept" button plus making the new mission waypoint your current destination. IMO, the current "waypoint" button function is somewhat counter-intuitive. I think players press it, expecting that it's going to show them where the mission waypoint is, and instead it accepts mission and immediately sends them to a previously unknown destination. I never use the waypoint button in it's current form. Even if I'm not running other missions concurrently (but I usually am) I'm still going to accept and then look at the galaxy map first to see what contacts I can drop in on, etc. on the way there and plan my route. In a turn based game that encourages careful planning, I have little use for a button that means "go to unknown destination immediately". Completely agree - we have it on our list to add access to a mini-version of the quad map to review the mission coordinates. I don't think that has anything to do with the buttons. That's great if you don't use the button. I always use it 100% of the time, and have heard from a lot of players who were super happy when it was added. In fact, we added it based on volume of player request for that button functionality specifically, so I can't see removing it. Which is great, cause there are 2 buttons. You pick what works for you! Absolutely - heck, if I can have a mission preview map then I'll use the waypoint button sometimes, because I'll know where it's sending me!
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Post by fallen on Sept 14, 2019 13:01:52 GMT -5
Yep! We just don't want to confuse the two and accidentally ruin an extremely useful feature because we want a different thing entirely
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Post by Unit on Oct 2, 2019 7:16:57 GMT -5
I was on about something like this in a discord room a few days back..
When selecting missions from the NPC there is yellow text on a blue bar (iirc?) Especially in each little mission segment area, just check through the arrays & add in a text there something like "you have X missions already in this sector", y'know what I mean? That'd help a lot for planning runs.
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Post by amongstshadows on Oct 2, 2019 7:22:58 GMT -5
Perhaps my time playing Morrowind is the cause, but I just read the words in the offered mission that tell you exactly where you are going.
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Post by daveal on Oct 2, 2019 9:49:24 GMT -5
I'm not sure exactly what is the best way to visualize this; but suppose I have four contacts in my home sector, each offering 6 missions, that is 24 possible missions. Each of them may be to a different quadrant, but say 12 of them wind up going east a different number of jumps, 4 north, 4 south, 4 west. I want to be able to figure that out and take all the east ones.
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Post by fallen on Oct 2, 2019 12:12:21 GMT -5
Best to visual? A map thumbnail.
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Post by Proteuz on Oct 11, 2019 6:25:05 GMT -5
A map thumbnail would be great. I don't think the mission preview system has to hold your hand through taking missions. Having a view of the galaxy on the mission page would be nice.
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