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Post by vasvary5050 on Sept 12, 2019 11:32:44 GMT -5
At the moment diplomacy/negotiation missions are resolved as skill checks. It occurred to me that negotiations could also be resolved as a new card game like the other ones to make it more interesting. Rather than the risk of combat, you could have negative cards where the captain makes a faux pas during the negotiations that embarrasses the faction that gave the mission (minus rep), or the contact (minus rep), or the hosts (minus rep), and positive cards where the captain impresses the hosts or contact (positive rep). If you wanted to add combat, you could also introduce cards for making such a blunder that you cause offence and get challenged to a dual (CC), or xenos gate-crash the party. Of course, then you would need to add talents that allow you to re-roll, remove and replace cards like in the other card games. I know, its a lot of work and probably not worth implementing, but I just thought of it as a (to me) cool idea and thought I would share.
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Post by fallen on Sept 12, 2019 11:49:13 GMT -5
vasvary5050 - we've played with a political card game a number of times but always decided against it. Cool concept, but we have to be careful adding entirely new mini-games for such small scopes. Other suggestions related to this, which we also tried, was having a political court game at any zone with a high enough government. You could just go play court, meet contacts, get into trouble. Same with the spice hall, just play a spice hall game -- fights, gambling, bad traits, etc. All in all, we decided against them.
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Post by vasvary5050 on Sept 12, 2019 14:30:36 GMT -5
They do all sound like cool ideas, but I get that there is a danger of putting too much peripheral stuff in.
Whilst I am enjoying the ship combat now that I'm playing with that side of things as well, for me personally it is the breadth of non-ship-combat stuff that there is to do that attracts me to ST:F (exploring, spying, trading, smuggling cargo, smuggling people and data cubes, the stories, the contacts, the black market, the plague), so for someone like me I really do like the sound of those political court games and spice hall games, but I can see that they might not be everyone's cup of tea.
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Post by daveal on Sept 12, 2019 14:49:06 GMT -5
For court intrigue, maybe see the kickstarter A Minuet In Power,
Not an SF setting, but I am hoping it will go in the direction you mention.
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