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Post by fallen on Nov 27, 2019 16:28:09 GMT -5
We're kicking open the doors for the Black Friday sales with 35% off Star Traders: Frontiers! And, to help celebrate we're including Update #190 for free. To be clear, all 189 updates before this one have also been free ... heck of a deal! With Update #190, we've added a new ship, an entire new class of hyperwarp drives, a pile of new crew barks and have kept hammering through community feedback on all the little quality of life things. Thanks again to the thriving community for posting so many ideas and suggestions and for leaving reviews! So, tell a friend -- its the biggest discount of the year! Save 35% all weekend. Moklumnue DefenderThe great trade networks of Moklumnue demand powerful ships to transport cargo but also to protect those valiant traders. The latest Moklumnue-only faction ship, the Azure Defender, is just that. Weighing in at a mid-range 6000 Mass, the Azure Defender boasts a well-balanced set of component slots with 12 small, 7 medium and 4 large. While having a lower base armor and base shield but high base fuel, it can also house the largest set of officers for a 6000 Mass ship -- a total of 7 command positions over 36 standard crew. The base model comes equipped with a Traveler Void Engine, Combat Hyperwarp Drive, Shielded Officer Suites, two Defense Matrix 4 and an array of long range weaponry. It's a powerful ship ev en as it lifts off from the starport for its first flight. Warhammer HyperwarpsWith Update #190, we've added a new class of hyperwarp drives -- the Warhammers. FItted for all Mass classes of ship, the different versions of the Warhammer drives can service on Mass 2400 all the way up to Mass 9000. Warhammer hyperwarp drives provide the highest possible ship skill pools -- boasting high Pilot, Electronics and the very best in class Navigation, as well as including Shielding and Armor. However, the trade offs are in price and jump cost. Those ships building with Warhammers are not made for long distance travel, seeing almost double the jump cost of standard drives. We've also changed the availability of Combat Hyperwarp drives to ensure they are a little more challenging to find to fit their value. Additional BarksWith Update #190, we've included new barks suggested by the community and some additional barks from our team to further characterize the Flashbacks, Deathwish, Drive and Bandit Traits. We're always working to improve the variety of barks and to make them more context-aware and this set is especially fun. For those crew members who have been through some hard times and come out for the worse or more hardened, they'll have some new things to say. And Moar!With every release, we're sourcing input from the community in form of suggestions or bug reports and trying to improve the game from every little angle. We've fixed the minimum requirements for C-Tak and Railtrak 3 and 4 ship components. We've fixed a longstanding bug with certain UCF Contacts simply "disappearing". It is possible that some captains will suddenly see a chunk of new UCF contacts across different worlds appear. We've improved the scoring for the "Rare Discovery" card -- if the Rare Good ends up being Artifacts, then it is properly counted toward your artifact discovery score. Finally, we've fixed the log message for Conflicts ended by stories like the Faen-Char Duel of Assassins and put in a potential fix for the inability to click the sell button on some Windows configurations with full screen. v3.0.17 - 11/27/2019 - Added new ship: Azure Defender (Clan Moklumnue) - Added 6 new ship components, the mighty Warhammer Hyperwarp Drive (M2400 up to M9000) - Fixed too common availability of Combat Hyperwarp Drives - Added new crew barks for Flashbacks, Deathwish, Driven and Bandit - Fixed bug with "disappearing" Contacts or Introductions that led to no Contact, usually a UCF Contact - Fixed minimum Military requirements for C-Tak and Railtrak 3 and 4 - Fixed event log but with any Conflict ended by the start of Faen-Char Duel of Assassins - If "Rare Discovery" card turns up Terrox Artifacts when picking a Rare Trade Good, properly scored as discovering artifacts - Fixed issue with inability to click on "Sell" button in Exchange while in fullscreen on some machine configurations (workaround, alt-tab)
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Post by cerseisadvocate on Nov 28, 2019 9:08:33 GMT -5
Has the Azure defender 2 or 3 determinated Large slots?
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Post by fallen on Nov 28, 2019 10:50:55 GMT -5
12 small, 7 medium, 4 large
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Post by cerseisadvocate on Nov 28, 2019 10:52:59 GMT -5
Yes but how many of that large slots are free to use and how many are locked to be engine, warp, bridge and cargo? The numbers alone without that information are somewhat uninformative and misleading.
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Post by daveal on Nov 28, 2019 11:19:24 GMT -5
Yes but how many of that large slots are free to use and how many are locked to be engine, warp, bridge and cargo? The numbers alone without that information are somewhat uninformative and misleading. +1 +10 +100 +1000 This is the biggest problem with the available information, including the spreadsheet on the wiki. You have no idea how many of those slots are taken by engine, warp and bridge. You know it is three slots, but which ones? Also many ships have unavoidable mass reducers, which further reduces the available slot count. I know the dev team loves these, and that is secondary; showing the number of non-engine/warp/bridge slots would be a huge improvement.
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Post by fallen on Nov 28, 2019 11:26:42 GMT -5
Yes but how many of that large slots are free to use and how many are locked to be engine, warp, bridge and cargo? The numbers alone without that information are somewhat uninformative and misleading. Thanks for the specific suggestion! We'll look into adjusting those stats to be more clear.
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Post by resistor on Nov 28, 2019 14:57:25 GMT -5
Yes but how many of that large slots are free to use and how many are locked to be engine, warp, bridge and cargo? The numbers alone without that information are somewhat uninformative and misleading. Being a 6k mass ship, the engine and bridge will take up 2 large slots. Other 2 are free, or 1 is free if you want to keep a large cargo component.
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Post by n3ctaris on Nov 28, 2019 14:57:44 GMT -5
Yes but how many of that large slots are free to use and how many are locked to be engine, warp, bridge and cargo? The numbers alone without that information are somewhat uninformative and misleading. +1 +10 +100 +1000 This is the biggest problem with the available information, including the spreadsheet on the wiki. You have no idea how many of those slots are taken by engine, warp and bridge. You know it is three slots, but which ones? Also many ships have unavoidable mass reducers, which further reduces the available slot count. I know the dev team loves these, and that is secondary; showing the number of non-engine/warp/bridge slots would be a huge improvement. Yep, even it was something simple like: 12 Small, 5 (7) medium, 3 (4) large.
Also, on the wiki, there is a bunch of info that does not come across in the iOS in game wiki browser... like the positions impacted by combat abilities, the type of abilities ("encounter" for example) and the ship component list is just useless.. it's just a bunch of pictures stacked.
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Post by n3ctaris on Nov 28, 2019 14:58:48 GMT -5
Yes but how many of that large slots are free to use and how many are locked to be engine, warp, bridge and cargo? The numbers alone without that information are somewhat uninformative and misleading. Being a 6k mass ship, the engine and bridge will take up 2 large slots. Other 2 are free, or 1 is free if you want to keep a large cargo component. The mass of the ship doesnt help with knowing when a 'scout bridge' is being used... just bought a ship yesterday and was plesantly surprised to find a scout bridge on it!
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Post by resistor on Nov 28, 2019 15:00:14 GMT -5
Being a 6k mass ship, the engine and bridge will take up 2 large slots. Other 2 are free, or 1 is free if you want to keep a large cargo component. The mass of the ship doesnt help with knowing when a 'scout bridge' is being used... just bought a ship yesterday and was plesantly surprised to find a scout bridge on it! I'm pretty sure there aren't any scout bridges on ships of 5k mass and above
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Post by n3ctaris on Nov 28, 2019 15:09:00 GMT -5
The mass of the ship doesnt help with knowing when a 'scout bridge' is being used... just bought a ship yesterday and was plesantly surprised to find a scout bridge on it! I'm pretty sure there aren't any scout bridges on ships of 5k mass and above truth.. but this problem exsits at all mass levels.. so 2400 and 3400 the slots shown without the engine/hyper/bridge identified is unclear as to what you are getting in terms of flexibility.
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Post by cerseisadvocate on Nov 29, 2019 9:36:50 GMT -5
Yes but how many of that large slots are free to use and how many are locked to be engine, warp, bridge and cargo? The numbers alone without that information are somewhat uninformative and misleading. Being a 6k mass ship, the engine and bridge will take up 2 large slots. Other 2 are free, or 1 is free if you want to keep a large cargo component. Is it possible to have no large slots dedicated to cargo modules when you have a medium slot cargo module? In my opinion the locked components shoul be taken out of the equation. Just list the type of Bride, Engine and Warp and the number of other slots that are available.
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Post by resistor on Nov 29, 2019 12:43:10 GMT -5
Being a 6k mass ship, the engine and bridge will take up 2 large slots. Other 2 are free, or 1 is free if you want to keep a large cargo component. Is it possible to have no large slots dedicated to cargo modules when you have a medium slot cargo module? In my opinion the locked components shoul be taken out of the equation. Just list the type of Bride, Engine and Warp and the number of other slots that are available. Yes, if you have a medium or small cargo component it allows you to replace the large cargo bay.
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Post by nerezzar on Nov 30, 2019 16:38:02 GMT -5
Still no flash charge in missions? I finally want to be able to use my Railguns only ship for missions and not just random encounter. Eating those torpedoes for free really hurts against the Jyeeta.
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Post by fallen on Nov 30, 2019 20:41:34 GMT -5
Still no flash charge in missions? I finally want to be able to use my Railguns only ship for missions and not just random encounter. Eating those torpedoes for free really hurts against the Jyeeta. If we add that feature, it will be listed in the release notes probably with its own heading.
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