Post by mawootad on Nov 30, 2019 9:30:38 GMT -5
Max crew sizes being highly variable really cuts into the number of ships that you might want to fly in the endgame. Currently, there are only a handful of ships that reach the max of 7/42 crew, and because you can't switch from a higher crew capacity ship to a lower crew capacity ship without firing a bunch of your crew having any 7/42 ship running at maximum efficiency locks you out of access to the smaller ship. So basically if you want to have both a Sword Battlecruiser and a Pallas Freighter your options are either that you lose all of your exp on 6 crew every time you switch to the freighter or that you permanently give up 60+ dice worth of stats on your battlecruiser. This generally feels awful, so I would highly suggest standardizing crew sizes across at least the heavier weight classes so that they all have interchangeable max crew counts. I'd suggest something like
If you want to go further you could additionally compress the numbers here into just 4 groups -- 4/24, 5/30, 6/36, 7/42 -- and design ship crew counts around a group of ship weights that pilots can freely and easily switch between at different stages in the game. This would allow a player to pick a particular class of ships to run (small, medium, large, ultra-large) and play around that, although the reduced range of crew counts might make balancing certain hulls difficult.
Obviously not every ship needs to have its crew capacity exactly based on its mass as some ships are designed for tasks that are more crew hungry than others, but I would at a minimum suggest bumping the Pallas and probably Aegis freighters to 7/42 crew so that you can actually fly a dedicated freighter/explorer/salvager alongside larger combat ship classes without being forced to jury-rig a warhammer or sword for the task.