|
Post by travisp on Jan 25, 2020 22:56:22 GMT -5
|
|
|
Post by fallen on Jan 26, 2020 0:17:34 GMT -5
Normal market fluctuation, not a bug. The System Atlas always shows maximum demand, which is constant in time. Zones who haven't traded recently (in a few months?) will be at their max demand. Each trade at a zone lowers demand for that item. Any large trade (that consumes most/all of its production) crushes its demand down to F. Over weeks, zones slowly rebuild their demand, based on their economy. - If you bought them down to 0 in an item, they rebuild them. Come back too soon, and they'll have fewer than their normal amount, and their demand will be somewhere between F and their normal max. - If you sold them lots, they slowly drain them. Think of filling a bathtub with 60 gallons of water. You can't sell it another 60 gallons in 1 minute If you just traded there 2 days ago, of course their demand for the same item will be very low, even F. Do something else for about 8 weeks. quoted from Steam, credit, gilmoy
|
|
|
Post by travisp on Jan 26, 2020 10:47:12 GMT -5
OK, so "not a bug" logic wise, but you could consider it a UI bug. Something in the Star Atlas that lets the player know, this data only refreshes once every 8 weeks or something like that. It does make a pretty big difference. One of the paths that I thought I'd enjoy playing in this game was just "as a trader." Establishing a route from place to place to place, ending up back at the starting spot, maybe exploring along the way a bit. I think many players would assume that is a valid playstyle. It is in the name of the game after all With this tip in mind, I guess it just means making those routes longer. perhaps including hyperwarps. It makes sense - I just thought I had found a great loop right in my home quadrant and could use it to grow. It seems impossible to do this "in one quadrant" given the systems you've described. Thanks for the quick response! This game and everyone behind it seem great.
|
|
|
Post by Cory Trese on Jan 26, 2020 12:07:20 GMT -5
Right -- the intention is definitely to avoid players getting stuck in a single quadrant.
|
|