Post by fallen on Feb 1, 2020 23:56:38 GMT -5
Update #198 deploys with a new mid-weight strike carrier, the Extremis as well as major rebalancing to the Black Market based on your rank with your Contact. We've also been working to keep up with the active community making suggestions, requests and posting up any issues still discovered.
We've got some exciting content coming and are working on a set of new story arcs while we are doing the underlying engineer required to prepare for map seeds version 2. It's going to be a big and glorious improvement for the game, but it will take some time to incubate. Check out our dev roadmap to keep up with the next big steps.
steamcommunity.com/games/335620/announcements/detail/1696055855739611821
Strike Carrier Extreme
The Extremis Carrier is a close-support carrier designed for heavy combat duty. Supporting a full compliment of 7 officers by default, the ship have plenty of room for a boarding team or fighter pilots. Powered by the advance dual-field Void Engine, the Extremis Carrier is mass-efficient and have ample room for upgrades and expansions, even with the heavily compliment of railguns and missile systems. Heavy Shielding in both cabins and crew spaces increases crew survivability during ship combat, making it very effective at mid-range combat in support of a fighter wing.
The Extremis is a Range-3 build and will be in the hands of the AI soon, beware.
Ironclad Access
Those Contacts offering the Black Market can offer more powerful protection to Star Traders who work their way up the levels of the illegal service. First, the top most level "Ironclad Access" has gained some big improvement and significantly increased its impact on drawing 3 positive cards over drawing 3 negative cards into a hand. This is perhaps the largest determining factor of risk within the card draw, and consistently drawing only 2 negative makes your Talents go a lot farther, helping you avoid rounds where you simply can't knock out all of the unacceptable risks.
Contacts offering higher levels of access also just increase their impact on good card draws with Update #197.
We've also buffed the Trait Mutation paths that come out of sneaking into the Black Market, adding some exciting new options all the way up to including the chance to gain a Device Freak Trait.
Community Reports/Suggestions
We've worked through a ton of items from the community this week, such as improving the Trait mutations from Radiation Storm and Spying. Boarding Talents that cause debuffs like Bio-Agent Bomb now leave helpful result rows in the boarding screen. We've prevent Flash Charge from appearing multiple times in Mission menus and better sorted the components in the ship status view. A huge thanks to everyone posting and making suggestions!
We are now less than 36 hours away from the launching the Cyber Knights: Flashpoint Kickstarter. The campaign will go live on Monday, February 3rd at noon EST. We hope you will help us get the campaign off to the strongest start possible by backing in the first 48 hours.
Check out the Kickstarter sneak peak!
v3.0.37 - 2/1/2020
- New Ship: 6000M Extremis Carrier (Close Combat Carrier)
- Big improvement to strength of Contact's "Ironclad Access" Black Market level on drawing 3 positive and 2 negative cards (over 2 and 3)
- Improved influence of Contact's Black Market level on good and bad card draws across the board
- Buffed Trait mutation types generated by Black Market success (including adding Device Freak)
- Rebalanced Trait mutation types generated by Radiation Storm, Spy Run
- Certain boarding Talents like Bio-Agent Bomb now have a result log shown after use when boarding
- Prevented "Flash Charge" option from appearing multiple times in Mission preambles
- Improved component sorting in ship status view
- Fixed bugs with Trait Mutation following Hyperwarp jumps