Star Traders: Frontiers Update #201: Spiced Navigator Feb 18, 2020 12:07:33 GMT -5 strega, Swami, and 3 more like this
Post by fallen on Feb 18, 2020 12:07:33 GMT -5
We wouldn't want to sit on Update #200 too long -- you might get the idea we aren't updating constantly around here! So, we're rolling out Update #201 with some enhancements to the new recruit review feature and a major improvement to the quadrant map screen to help navigation. We also fixed a crash with the new grade 7 craft that needed to be put to rest.
We have also added an in-game advertisement banner for our live Kickstarter for Cyber Knights: Flashpoint. It will stay on the main menu for as long as the campaign is running (through March 5th). We heard for years after the end of the Star Traders: Frontiers Kickstarter from so many players "I missed the Kickstarter" or "I wish I had known!" We've added this small ad banner to help raise awareness and get the word out as many of the rewards available during the Kickstarter will never be offered again.
For a little bit longer, we're going to talk a lot about it Bear with us -- Cyber Knights: Flashpoint is our next game -- a turn-based tactics cyberpunk game in the vein of greats in the tradition like XCOM. Jump into the Kickstarter to get a discounted pre-order, join the alpha team or join the game by creating a recruitable character and more. You step into the role of a Cyber Knight, an illegal covert operator with a permanent spinal implant that lets you lead your band of hackers, thieves and soldiers of fortune with unrivaled precision.
If you don't want to support the Kickstarter, you can wishlist or follow the game on Steam!
Following the addition of quadrant names to the galactic map, its become clear that it would be a huge benefit to have them visible on the main quadrant map as well. We've had to do some reorganization of the scene to improve the performance (lots of calculations and auto-saves going on while flying) to ensure this will work seamlessly and smoothly.
But -- we're happy to have hit the mark and now we can release system names fully displayed on the map. Even in a few hours of play, I've found that my knowledge of different quadrants is so much better and places feel so much more familiar as I travel the void.
Recruit Health and Morale
The recruit review option has been a big hit and we've updated it today with the most consistent piece of feedback we've heard so far -- which is the need to have visibility into max hit points and morale. Of course, you could guess at this but what fun is guessing when the numbers can just be onscreen?
We've also fixed some of the overlap issues that could happen on high UI scale or lower resolution monitors.
We have also fixed a crash that was causing grade 7 bombers to fail in bombing and grade 7 shuttles to fail in boarding.
Thanks for all of your support, reviews and feedback!
v3.0.43 - 2/18/2020
- Quadrant map now features system names directly displayed over system, hidden while moving
- Added max Health and max Morale to Recruit review offer
- Added banner to Star Traders: Frontiers main menu to share Cyber Knights: Flashpoint Kickstarter
- Fixed bombing and boarding crash with new grade 7 craft