|
Post by cipher on Feb 25, 2020 6:48:06 GMT -5
You deal the status to the enemy and then this is what happens :
First turn of the round , every target affected by poison / bleeding takes the stated damage
Every 2 turns , you get the damage ( doesn't get affected by stacks , which means you take the same damage even if you have multiple stacks of poison / bleeding). Why 2 turns , you ask ? Because this way high ini chars won't die and cause multiple rage issues into our poor brain.
Combo damage : a target affected by bleeding and poison gets a debuff called "infected wounds". What happens then? Simple , the damage at the start of the round is double for both stacks ( poison and bleed) , you get the poison / bleed damage every turn instead of every 2.
Another combo damage : Target affected by infected wounds that take plasma damage gets another debuff called "Caustic Wounds". You take trice the stacked damage each round and there is a 75% stun chance debuff.
|
|
|
Post by Cory Trese on Feb 25, 2020 9:23:52 GMT -5
Great news -- we'll be gathering lots of additional feedback from many players about the bleed system this month.
We're deploying a very bleed-heavy combat character pretty soon and that will generate a lot of play hours.
Since we've done months of testing and balancing work with the current bleeding system, we want to be careful making too many changes to it too fast.
We need to get Blade Dancer out and into players hands, and gather a lot of data, before we make any adjustments.
|
|