Post by drspendlove on Mar 17, 2020 10:56:42 GMT -5
From various discord conversations:
Proposed Job for a field scientist like Marianne Throll from TBF.
Primary: Doctor
Secondary: Exploration
Tertiary: Stealth
(Primary of Doctor should be slightly weaker than the primary Doctor skill of the Doctor job.)
Talent ideas:
Rank 1 Doctor Save
Rank 1 SC Treat Wounded mirror talent. Heals 5 fewer HP than Treat Wounded (and the lower Doctor skill) but has a 4 week cooldown instead of 6.
Rank 1 Reroll Exploration card
Rank 1 CC Heal like field surgery but: In crew combat, Removes all Debuffs; Heals (12 + Doctor) HP; 8 init. (Cheaper init cost but 8 fewer HP) -- Heals 2 more HP than cleansing purge, but doesn't heal morale while costing 2 less init.
Rank 5 Replace Exploration card with Find Contact
Rank 5 Exploration Save
Rank 5 CC Talent versus Xeno only: -40% Armor, -15% Melee Accuracy, -25 Bio-poison resist for 3 turns, single target, cannot miss but can be resisted, 8 or 10 init (cannot decide). Usable from 2-4.
Rank 5 Expedited Treatment: Reduce time of hospital stays 40 + Doctor skill %. (Can be used in tandem with doctor cost savings)
Rank 8 CC Talent versus Xeno only: -25% Armor, -25% Dodge, -25% parry to 2 targets for 3 turns, only front two positions, cannot miss but can be resisted, 10 init. Usable form 2-4.
Rank 8 Replace Exploration card with Remote Stash find
Rank 8 Increase intel rewards from exploration intel finds by 30 + Explore %.
Rank 11 CC Talent, 4 person group buff like Vaccination Watch. Provides +24 Bio-Poison Resist, and +24 Bio-Poison damage on attacks, 10 init, usable from 2-4. -- Note this isn't usable from 1, provides no armor and provides no energy resist, and provides weaker bio poison resist in return for offensive buff and 2 less init.
Rank 11 Post CC Talent that restores health to the survivors when selected and provides a small XP bonus spread across participants and the user of the talent.
Proposed Job for a field scientist like Marianne Throll from TBF.
Primary: Doctor
Secondary: Exploration
Tertiary: Stealth
(Primary of Doctor should be slightly weaker than the primary Doctor skill of the Doctor job.)
Talent ideas:
Rank 1 Doctor Save
Rank 1 SC Treat Wounded mirror talent. Heals 5 fewer HP than Treat Wounded (and the lower Doctor skill) but has a 4 week cooldown instead of 6.
Rank 1 Reroll Exploration card
Rank 1 CC Heal like field surgery but: In crew combat, Removes all Debuffs; Heals (12 + Doctor) HP; 8 init. (Cheaper init cost but 8 fewer HP) -- Heals 2 more HP than cleansing purge, but doesn't heal morale while costing 2 less init.
Rank 5 Replace Exploration card with Find Contact
Rank 5 Exploration Save
Rank 5 CC Talent versus Xeno only: -40% Armor, -15% Melee Accuracy, -25 Bio-poison resist for 3 turns, single target, cannot miss but can be resisted, 8 or 10 init (cannot decide). Usable from 2-4.
Rank 5 Expedited Treatment: Reduce time of hospital stays 40 + Doctor skill %. (Can be used in tandem with doctor cost savings)
Rank 8 CC Talent versus Xeno only: -25% Armor, -25% Dodge, -25% parry to 2 targets for 3 turns, only front two positions, cannot miss but can be resisted, 10 init. Usable form 2-4.
Rank 8 Replace Exploration card with Remote Stash find
Rank 8 Increase intel rewards from exploration intel finds by 30 + Explore %.
Rank 11 CC Talent, 4 person group buff like Vaccination Watch. Provides +24 Bio-Poison Resist, and +24 Bio-Poison damage on attacks, 10 init, usable from 2-4. -- Note this isn't usable from 1, provides no armor and provides no energy resist, and provides weaker bio poison resist in return for offensive buff and 2 less init.
Rank 11 Post CC Talent that restores health to the survivors when selected and provides a small XP bonus spread across participants and the user of the talent.