Post by akawolfywolf on Apr 11, 2020 1:45:33 GMT -5
Sorry if it has been here before and i missed it.
A captain can have multiple ships stored in dry dock through out the quadrants, and each one can be configured for a specialty, that is great! But, the docked ship can only be taken if it has the same or higher officer and crew beds. So now, a captain with 7 officers on a sword carrier, cannot go back to Frontier Liner they customized for exploring dangerous worlds unless they permanently dismiss the crew and officers that they worked hard to acquire for the heavily customized sword carrier.
It would be more balanced if the captain was either only allowed to own one ship, or to leave some crew with a dry docked ship so the captain can jump to a smaller hull for a few missions without having to cut crew and officers. Why take a Wing commander to a ship with no hangar? The captain could make him wait in a ship with the hangar.
Credits are electronic. Pay for the remote(dry docked) crew could just be included in with the current crew, don't pay them and they can leave. Maybe make the name italics or put a * on the name to show they are remote. So it would be good to pay officers/crew that are balanced for a specific ship to stay on that ship. A captain could then have, and fully use, a small very fast ship with crew and officers for spying, a large battle carrier with specialty wing personal, and special ship build for exploring. There are also the general crew and officers that jump between ships with the captain. A down fall would be if a captain has too many people being paid on too many dry docked ships, payroll would be very costly.
Example like:
Go to ship in dry dock, click launch ship and a 2 tab screen (like the stash screen on a wilderness planet) opens with the crew of each. Clicking a ship tab (Docking or Launching) would show the crew assigned to that ship displayed there with that ship's current "Head Count and Skill Pool", like the recruiting tab. The entire crew with officers can be sent back and forth (like stashing cargo). When done, clicking continue launches the ship the captain is on and dry docks the other.