Post by pendell on May 18, 2020 20:18:01 GMT -5
So I've been playing on normal difficulty level in the Degla maps on a galaxy tablet and I notice something odd.
My usual planetary invasion strategy involves 8 transports with 12 durability and 8 shielding+planetary invasion 2. At the beginning of the map, the battles are extremely hard fought. I've seen transports take 72 points of damage in a turn against a stiff xeno defense.
But, after awhile, I eventually attack a planet with radiation zero.
And after that, I stop taking casualties from the xeno ground forces. The readout shows a radiation of 20+ and a defense of 21, but after a few additional turns, the ships stop taking damage from the ground defense, at least from that Xeno, for the rest of the game. The rest of the planets are curb-stomped in short order.
This is usually towards the end of the campaign anyway, but I did notice. The Xeno still launch spacecraft, and those still fight as they always did, but it's like the ground defense gave up completely.
I assume this is a bug; but is it possible this is an intended effect? I killed a queen or something like, and when I did the xeno lose the will to fight?
This game isn't actively being developed, but if you are thinking about investigating, I'd still recommend not fixing it. This isn't a factor until well after the campaign has been decided and the rest is simply a long march to wipe out the remaining colonies; like in a chess game after the opponent should resign but still insists on playing the board out to its inevitable, inescapable conclusion. I'm given to understand that many better players would already have quit and moved on by that point anyway.
Respectfully,
Brian P.
My usual planetary invasion strategy involves 8 transports with 12 durability and 8 shielding+planetary invasion 2. At the beginning of the map, the battles are extremely hard fought. I've seen transports take 72 points of damage in a turn against a stiff xeno defense.
But, after awhile, I eventually attack a planet with radiation zero.
And after that, I stop taking casualties from the xeno ground forces. The readout shows a radiation of 20+ and a defense of 21, but after a few additional turns, the ships stop taking damage from the ground defense, at least from that Xeno, for the rest of the game. The rest of the planets are curb-stomped in short order.
This is usually towards the end of the campaign anyway, but I did notice. The Xeno still launch spacecraft, and those still fight as they always did, but it's like the ground defense gave up completely.
I assume this is a bug; but is it possible this is an intended effect? I killed a queen or something like, and when I did the xeno lose the will to fight?
This game isn't actively being developed, but if you are thinking about investigating, I'd still recommend not fixing it. This isn't a factor until well after the campaign has been decided and the rest is simply a long march to wipe out the remaining colonies; like in a chess game after the opponent should resign but still insists on playing the board out to its inevitable, inescapable conclusion. I'm given to understand that many better players would already have quit and moved on by that point anyway.
Respectfully,
Brian P.