Post by ckabu on May 30, 2020 13:37:30 GMT -5
Javat is horribly underrepresented in story vignettes, which saddens me. I think that's why I perceive it as kinda boring. I don't think there's a single one that involves Javat (except randomly generated ones, such as Pinned Smuggler et cetera). There are also no story vignettes which involve Black Market (or Salvage. Perhaps that could be another one.) I put a lot of numbers into it, even though I know nothing about whether or not it would be balanced. Haha.
This story vignette spawns on a random Javat urban zone after the Advocating Amendments era. A "retiring explorer" seeks to meet with intrepid Star Traders. You meet with Nathan Leiwin (random name), an old, grizzled explorer. He says he wants to retire and live the rest of his days in a cushy crib. He wants a Star Trader to Before he'll talk to you further, you need to ~~gain 20 Personal Rep with him~~ pass a test. He says he has hidden a trinket on a world in the same quadrant, and will only give you more details. You have to do an exploration mission on it, and carry the trinket back to him to prove your worth.
He's quite the storied explorer and has dug up many valuable rare trade goods and artifacts in his trips. He isn't very savvy in the trading side, though, so he only sells the legal goods he uncovers, preferring to stash away the rare and expensive goods in secret caches. Since he wants to retire, he wants to sell whatever he has left and live off of the credits that gets him. He introduces you to a Smuggler contact. The contact should be in a nearby Lux Pop world with high Trade Law and Military. He tells you the coordinates of the stashes, but since it's been a while, he doesn't know the exact locations. His plan is to split the money from the trades into three, equally between you, him and the Merchant. However, he also gives you around 10-30k per mission as a bonus. He gives you three separate missions which involve an expedition mission to find the cache, then bringing the cache to the Smuggler and selling it through the black market. I thought of it as similar to a commodity delivery, where you can make multiple passes to deliver all of the needed product, but in this case, each pass requires a successful Black Market access. You don't actually get to "sell" what he gives you like you do in a normal black market. Rather, the final mission payment is one third of what the goods would have sold for in market price (assuming no demand slacking). What the actual goods are could be randomly generated or preprogrammed, as long as they're high value Permit Required goods which are illegal in the high Trade Law of the zone the Smuggler is living in. You gain Rep with Javat, and lose Rep with the faction of the Smuggler.
After you do all three missions, Leiwin gives you the location of a motherlode of Xeno artifacts (maybe 75-100). Leiwin warns you that this location is a popular spot for pirates to set up bases, however. This should be rather far away in a Wilderness zone with very high Danger rating. You have to explore twice. The first successful exploration leads you to a crew combat with pirates. The second exploration leads you to the actual cache.
Upon delivering and "selling" all of the artifacts through the Smuggler (or on the final pass), they offer a deal. Cut Leiwin out of the equation and split the profits between the two of you 50-50 (You can bluff the Smuggler and get a more favorable 55-45 with correct dialog choices). The Smuggler plans to concoct a story with your help about getting caught by the FDF and having all of the artifacts confiscated. If you agree, the plan goes off as planned, and you get the promised profits. You lose Leiwin as a contact and suffer moderate Rep loss with Javat (about 30). You retain the Smuggler as a contact.
Alternatively, you could back out of the deal and expose the Smuggler's treachery. The mission payment is deferred. You do not pay the Smuggler their third of the money. As you leave the black market, you are accosted by FDF officials. The Smuggler told on you. Double stacked crew battle. A failure will cause you to lose Leiwin as a contact, plus forfeit the artifact money, and lose Rep with the Smuggler's faction. Succeed, and you also lose rep with the Smuggler's faction. Return to Leiwin, and he gives you half the artifact money, plus a piece of equipment. You gain massive Personal Rep with him, and he stays as a Retired Explorer contact.
Ideas I have for the piece of equipment:
- A field knife he used in exploration. Kukri type weapon with very high Parry (similar to Defender's Kukri).
- A specially designed light sniper rifle. Lowered weapon Init cost.
- A heavy machine gun soaked in Xeno blood. High Accuracy bonus.
I might make another one of these threads, but for a Salvage operation.
This story vignette spawns on a random Javat urban zone after the Advocating Amendments era. A "retiring explorer" seeks to meet with intrepid Star Traders. You meet with Nathan Leiwin (random name), an old, grizzled explorer. He says he wants to retire and live the rest of his days in a cushy crib. He wants a Star Trader to Before he'll talk to you further, you need to ~~gain 20 Personal Rep with him~~ pass a test. He says he has hidden a trinket on a world in the same quadrant, and will only give you more details. You have to do an exploration mission on it, and carry the trinket back to him to prove your worth.
He's quite the storied explorer and has dug up many valuable rare trade goods and artifacts in his trips. He isn't very savvy in the trading side, though, so he only sells the legal goods he uncovers, preferring to stash away the rare and expensive goods in secret caches. Since he wants to retire, he wants to sell whatever he has left and live off of the credits that gets him. He introduces you to a Smuggler contact. The contact should be in a nearby Lux Pop world with high Trade Law and Military. He tells you the coordinates of the stashes, but since it's been a while, he doesn't know the exact locations. His plan is to split the money from the trades into three, equally between you, him and the Merchant. However, he also gives you around 10-30k per mission as a bonus. He gives you three separate missions which involve an expedition mission to find the cache, then bringing the cache to the Smuggler and selling it through the black market. I thought of it as similar to a commodity delivery, where you can make multiple passes to deliver all of the needed product, but in this case, each pass requires a successful Black Market access. You don't actually get to "sell" what he gives you like you do in a normal black market. Rather, the final mission payment is one third of what the goods would have sold for in market price (assuming no demand slacking). What the actual goods are could be randomly generated or preprogrammed, as long as they're high value Permit Required goods which are illegal in the high Trade Law of the zone the Smuggler is living in. You gain Rep with Javat, and lose Rep with the faction of the Smuggler.
After you do all three missions, Leiwin gives you the location of a motherlode of Xeno artifacts (maybe 75-100). Leiwin warns you that this location is a popular spot for pirates to set up bases, however. This should be rather far away in a Wilderness zone with very high Danger rating. You have to explore twice. The first successful exploration leads you to a crew combat with pirates. The second exploration leads you to the actual cache.
Upon delivering and "selling" all of the artifacts through the Smuggler (or on the final pass), they offer a deal. Cut Leiwin out of the equation and split the profits between the two of you 50-50 (You can bluff the Smuggler and get a more favorable 55-45 with correct dialog choices). The Smuggler plans to concoct a story with your help about getting caught by the FDF and having all of the artifacts confiscated. If you agree, the plan goes off as planned, and you get the promised profits. You lose Leiwin as a contact and suffer moderate Rep loss with Javat (about 30). You retain the Smuggler as a contact.
Alternatively, you could back out of the deal and expose the Smuggler's treachery. The mission payment is deferred. You do not pay the Smuggler their third of the money. As you leave the black market, you are accosted by FDF officials. The Smuggler told on you. Double stacked crew battle. A failure will cause you to lose Leiwin as a contact, plus forfeit the artifact money, and lose Rep with the Smuggler's faction. Succeed, and you also lose rep with the Smuggler's faction. Return to Leiwin, and he gives you half the artifact money, plus a piece of equipment. You gain massive Personal Rep with him, and he stays as a Retired Explorer contact.
Ideas I have for the piece of equipment:
- A field knife he used in exploration. Kukri type weapon with very high Parry (similar to Defender's Kukri).
- A specially designed light sniper rifle. Lowered weapon Init cost.
- A heavy machine gun soaked in Xeno blood. High Accuracy bonus.
I might make another one of these threads, but for a Salvage operation.