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Post by drspendlove on Jun 11, 2020 10:55:10 GMT -5
It might be a nice QoL and difficulty feature to have high jump costs increase the difficulty of performing a safe HW jump. I'm thinking +1 standard die per 3 jump cost above 21. It'd force a little more emphasis on Navigation saving talents especially with large ships or those with really costly components. What do you think?
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Post by fallen on Jun 11, 2020 13:12:08 GMT -5
Cool concept! On the list for future eval.
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