Star Traders: Frontiers Update #216: Mighty Engine Roar
Jul 14, 2020 11:03:21 GMT -5
strega and lordscrod like this
Post by fallen on Jul 14, 2020 11:03:21 GMT -5
Update #216 drops some retrofits, improvements and major changes on to some of key components in the starport catalog -- Warhammer and Behemoth Engines and Mass Reducers. Thanks to everyone posting reviews, sharing feedback and discussing strategies here on Steam! We're lucky to have a great community of captains sailing the void together. Tell a friend, leave a review!
Living Up To The Name
Update #216 has rebuilt the massive Behemoth void engines to live up to their name. Built around battle-pattern void reactor cores, these engine are truly mighty and put a defining mark on any ship that can afford to install them. Depending on size, these engines are capable of generating 9 or 10 Reactor Points per turn. As a trade off, they guzzle fuel at unbelievable rates.
The Warhammer engine pattern is the next-step up from standard engines, built around a similar combat pattern and costing in the range of half a million credits.
The newly retrofitted Behemoth engines are truly over-engineered to extremes and can pack some of the highest shield and armor of any component on a ship. Bringing such an engine aboard can change the landscape of other components you need drastically, all while devastating your fuel economy. Not to mention their multi-million credit price tag!
Repricing Ships
Those ships that already start with the Behemoth installed have all had their prices corrected for the new massive power and cost adjustments. These ships have vaulted into some of the most expensive positions on the starport.
What's more -- for those pirates seeking prize ships to capture, you've gained a new list of priority targets with Update #216: Wolf Vector, Lockwood Defender, Azurite Cruiser, Obsidian Carrier, Rim Exocruiser, Larimar Battlecruiser!
Mass Reducer Rebalance
Every component above level 1 within the mass reducer category -- from Mass Modulators to Mass Reducers and back again -- has had some rebalancing done with Update #216. This package of changes has been in testing for a while but its the right time to roll it out. These higher level components are more expensive to install and some have had their jump costs increased as well. The components have also gained more Skill pool opportunity, making them both more demanding but more valuable in providing strong dice for your ship.
Corrected Larimar Unlock
We fixed an unlock issue that was linking the Larimar Battlecruiser to the wrong unlock, it is now correctly dependent on the Antique Collector unlock.
Wishlist It: Cyber Knights
Our next upcoming title is Cyber Knights: Flashppoint, a turn-based tactical RPG set in 2231 under the New Boston dome. The cyberpunk story will take you from meanest streets far beneath the street level to the lux towers and maybe even up to a gleamer and back again. Smash that wishlist button!
store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
v3.0.75 - 7/13/2020
- Fixed Larimar Battlecruiser Unlock Duplication Bug
- Rebalancing Engines -- Massive Buffs to Behemoth Engines, Revised Warhammer Patter Engines
- Rebalancing Mass Reducers -- Increased Jump Costs, Ship Ops Requirements, adjusted higher level Reducers
- Repriced: Wolf Vector, Lockwood Defender, Azurite Cruiser, Obsidian Carrier, Rim Exocruiser, Larimar Battlecruiser