Star Traders: Frontiers Update #228: Sunset in the Void Sept 16, 2020 15:18:34 GMT -5 strega, lordscrod, and 1 more like this
Post by fallen on Sept 16, 2020 15:18:34 GMT -5
Update #228 reaches the version number 3.0101, indicating 50 releases in this family (that is, 3.0.x). However, we're very excited to share that this release family is sun-setting with 3.1.x coming in fast. On our Trese Brothers Twitch development livestream last week, Cory debuted a major map preview feature we are buttoning up which allows you to check out maps you are making in the new game before you play which is a key feature of map seed version 2. We're also now getting to a point where we will be sharing map seeds v2 on Twitch and the big release of the new system is coming in just around the corner.
In the mean time, v3.0.x still has some life in it! We're finishing balancing out engines stats as well as introducing new exciting build potential for how to setup your ship operations crew by introducing a slew of new saving Talents. Update #228 also includes Gravcannon updates, changes to 1080p resolution options, upgraded stat display when shopping for ship components and fixes for Traits that should never proc together on the same character, so for everything check the full release notes
You may already be following us on Facebook and on the @tresebrothers twitter, but we're now sharing news, sales, gameplay vids, guides & tips from the forums & discord, streams, memes, and more on Star Traders' own twitter account: twitter.com/StarTradersGame
Improved Crew Builds
In response to some great community feedback, we're beefing up the availability of saving Talents for core ship Skills. With Update #228 we've focused on Ship Ops and Electronics, adding 3 new saving Talents for each Skill to different ship operational jobs. These new saving Talent options greatly expand the viable types of crew you can assemble to cover the needs of a ship's Skill Pools and saving Talents. You'll still need core crew, but you've got more room to include specialists who can help cover those spots.
First, the Crew Dog has gained additional utility by gaining an Electronics saving Talent at rank 8 to add to their Ship Ops saving Talent at rank 1. In addition, Engineers and Wing Techs have both gained an Electronics save at rank 8.
Second, to help augment the available Ship Ops saving Talents offered by Crew Dogs and Quartermasters, we've added the Talent type to 3 new Jobs -- Mechanic, Gundeck Boss and Wing Tech. Wing Techs get access to the Talent first at rank 5 while both Gundeck Boss and Mechanics need to reach rank 8 before they can lend a guaranteed saving hand to Ship Ops.
With Update #228, we've made further improvements to the stats to some engines that needed a little more boost to fit into the new scheme. In order to ensure that Warhammers and Behemoth engines are fairly safe, their Safety Ratings have been increased by roughly +1 across the board from the Mass 5000 to Mass 8000 engines. This removes any 4 Safety Rating engines -- which basically could never find a quadrant with Danger below their engine -- from the game and leaves a minimum of 5 Safety.
For Speed and Agility we've made a few more changes to keep the engines in balance. The Mass 8000 Chase Void Engine has gained +2 Agility to fit correctly into the class scheme. Also, to ensure they live up to their price tag and are competitive with other engine types, the Warhammer Void Engines have gained +1 or +2 Agility across the entire line regardless of Mass and the Behemoth engine line has gained +1 to +2 Speed.
We've rebalanced the Gunnery values on rank 7 and 8 Gravcannons. More boom!
If you're playing at 1080p and are finding the text too small (playing on a TV, etc) we've made some changes to allow the UI to scale up to 110% instead of maxing at 100%. Give it a try and let us know if it helps!
Wishlist that Cyber Knights
If you're loving Star Traders: Frontiers, its 228 updates, its constant new features and content or just the style of our studio, then be sure to wishlist our next game, Cyber Knights: Flashpoint. Turn-based tactics lovers and XCOM fans are not going to want to miss this one --
v3.0.101 - 9/16/2020
- Improved Agility by +1-2 points on Warhammer engine line, improved Speed by +1-2 points on Behemoth line
- Improved Agility on M8000 Chaser Void Engine by +2
- Improved Safety on M5000 to M8000 Warhammer / Behemoth engines by +1
- Added 6 new Ship Ops and Electronics Talents across a wider selection of jobs
- New Electronic saving Talents for Engineer (rank 8), Wing Tech (rank 8) and Crew Dog (rank 8)
- New Ship Ops saving Talents for Mechanic (rank 8), Gundeck Boss (rank 8), Wing Tech (rank 5)
- Increased Gunnery of large slot rank 7 and 8 Gravcannons
- Added combat effects like +Void Res to starport upgrade summary screen
- Adjusted UI Scaling option to allow 110% scaling at 1080p
- Prevented Traits "Rigidly Lawful" and "Spice Addict" from mutating onto same character