Post by drspendlove on Oct 21, 2020 9:29:53 GMT -5
Rank: 1 Empirical Tell 9 weeks Cooldown
When landing in a Wild Zone, 10% + Explore Skill chance of discovering a previously unknown Rumor
Rank: 1 Alert Scanner 9 weeks Cooldown
Upon entering the orbit of a new system, 10% + Electronics Skill chance to learn a Rumor
Empirical Tell has two weaknesses compared to the E-Tech talent. First, you land on non-wild zones with much more regularity than you land on wild zones. This is fine -- the talents aren't supposed to have 100% parity. However, the trick here is that you don't have to land for the E-tech talent to fire. You just have to do a 0-cost flyby of a system. It'll also effectively fire on wild zones at that point.
I suggest raising the base chance for Empirical Tell to 15% (up from 10%) to distinguish the talents further, and make it more attractive overall.