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Post by drspendlove on Oct 24, 2020 14:04:52 GMT -5
When upgrading to a HW engine that gave 18% faster warps, I saw that it was planned to take over 10 weeks at a Starport 10 world. This eats up a vast amount of the savings such a HW engine would ever grant. I would make it inline with the fuel efficient HW engine for upgrade time. Otherwise, it's just a bad move to invest in.
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Post by resistor on Oct 24, 2020 23:42:03 GMT -5
When upgrading to a HW engine that gave 18% faster warps, I saw that it was planned to take over 10 weeks at a Starport 10 world. This eats up a vast amount of the savings such a HW engine would ever grant. I would make it inline with the fuel efficient HW engine for upgrade time. Otherwise, it's just a bad move to invest in. Although I haven't used the performance hyperdrive yet, I disagree with the conclusion that it's necessarily a bad move to invest in it. First of all, turn savings aren't the only reason to upgrade to it, but it must be considered for the turn savings in addition to the increased skill soak. Second, a player might not be investing in it for increasing total amount of turns they are ahead of the difficulty clock, but to do more activities in a single "loop" (such as being able to effectively take more missions at once without having to worry as much about the deadline). Third, if you are queuing up the upgrade on a dry dock ship instead of direct upgrading your ship, the upgrade time hardly matters because you aren't "wasting" those 10 weeks waiting.
Edit: To be clear, I'm not disagreeing that the upgrade time should be reduced, I'm disagreeing that it is necessarily a bad move to invest in it when the upgrade time is 10 weeks.
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Post by drspendlove on Oct 25, 2020 14:15:56 GMT -5
Oooh good points. I think it actually had poor dice pools on my engine size. However, you raise good points that I didn't consider! Thank you for the broadened perspective. I think a non-combat HW Drive shouldn't take as long to upgrade as a Combat HW drive, but should be more like the longhaul.
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Post by fallen on Oct 25, 2020 21:46:37 GMT -5
resistor - strong agree that the goal is not about the game turn but the speed to complete a loop or run once it starts. So, if I encounter De Rivesh Blade 10 weeks later than I would have, what matters is that I can go much faster to complete De Rivesh Blade, not that the game turn is +/-10 weeks. I'm not trying for absolute savings, I care about event-relative savings.
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Post by drspendlove on Oct 26, 2020 8:36:38 GMT -5
Interesting. Is there any interest in compromising between the 10 week upgrade and the 3 week upgrade time?
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Post by Aimstrong on Oct 26, 2020 16:54:28 GMT -5
My 2 cents:Normally upgrade time is a big issue only when upgrading your starting ship imo.For all the ships after the first it's just an inconvenience.(and now we have transfer ship services) The raw credits/turn that one can gains by using performance HW and running parallel missions it's significant especially if you are starting to do this with your second ship and stay on that trend. On the plus side: - it offsets a bit the increase prices of some new components. - a clever player should have more money faster with these new HW drives and start snowballing - it will help (or make almost mandatory the usage of these HW drives) in way harder/extreme maps (price of doing business in backwater {v high danger} quadrants that require long hw jumps)
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Post by Cory Trese on Oct 28, 2020 11:41:48 GMT -5
Wait are you upgrading the ship you're actually flying? Like you do an upgrade and wait in the starport for it to be done?
have you only one ship?
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Post by drspendlove on Oct 28, 2020 17:41:43 GMT -5
Wait are you upgrading the ship you're actually flying? Like you do an upgrade and wait in the starport for it to be done? have you only one ship? TROLOLOLOLOLOL Yeah, I wanted to upgrade a ship early game with that HW drive. I suppose that's not in the cards for this game then.
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