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Post by drspendlove on Dec 29, 2020 18:56:56 GMT -5
The trick goes like this: You want to fight a pirate at hostility -2.
You have the option to bribe, however.
You bribe ONCE.
This gets hostility to -1
Then you ATTACK
The first round, you get a free turn to not be attacked while they wait for you to get into bitcoin transmission range.
Use that to twitch surge, boost range change, whatever.
Pretty inexpensive for the start of a snowball.
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Post by fallen on Dec 30, 2020 13:01:27 GMT -5
This is something to consider in all combats -- enemy ships without a lot of hostility generally pause a turn trying to see if you are aggressive while trying to flee.
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Post by drspendlove on Dec 30, 2020 13:16:06 GMT -5
Oh I know this, but I never thought to BRIBE to get to this exact state.
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Post by mishaadams198828 on Jan 1, 2021 15:42:05 GMT -5
Game changer! I was not aware hostility applied like that. I was aware of hostility affecting rep reporting but not that the enemy made combat decisions off of initial rating. Now I am assuming that xeno are just always going to go in guns blazing and try to eat your corpse right?
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Post by fallen on Jan 2, 2021 9:21:24 GMT -5
Xeno are always -5 hostility, so yes
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Post by drspendlove on Jan 4, 2021 15:08:08 GMT -5
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Post by mishaadams198828 on Jan 5, 2021 14:45:18 GMT -5
Thanks guys!
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