Post by cyborgk on Jan 23, 2021 16:19:32 GMT -5
Hello everyone, I have an idea for a new captain class. Even if this isn't the current focus of the game, I think it's still cool to put out there.
So basically what I was thinking is that it would be cool to have a captain class chiefly focused on working void engines.
Name: Hyperwarp Engineer
Type: Ship Operations
Acquisition: Starport > 9
Skills:
Primary skill - Repair
Secondary skill - Pilot
Tertiary skill - Electronics
Traits:
Void engine specialist: Master of the inner workings and piloting of void engines, all incoming engine damage is halved and -1 range change cost.
Lean technique: Using state-of-the-art training and ignoring some of the more "tedious" safely guidelines, along with a combination of an lean water-fuel mixture and electronic undervolting, all fuel consumption is reduced by 20% and additionally you are able to squeeze out +2 speed, agility, and reactor points from your void engine.
However, your ship (and every ship that you switch to) receives a permanent -3 safety penalty and cannot run above 10 engine safety. Refueling times double the time and +50% to all morale damage received when travelling without water-fuel.
Talents (16 total):
Rank 1:
"Divert Power": +15% damage, -30% shields, and increases speed by 3 for 3 turns
"Crippled Engine": If any ship weapons hit, it will ignoring shielding and have triple chance to damage the opponent's void engine for the next 2 turns
"Keen Hands": Automatically passes a repair test
"Backwards Thrusters": -40 enemy boarding and +15 range change and escape for 2 turns
"Assisted Retrofit": Reduce time and cost to upgrade a ship component by 0% + repair skill.
Rank 5:
"Recovery Code": Repairs up to 3 (+1 component for every 30 total repair) for up to 40% (+1% for every 3 total repair), purges ship of up to two crippling effects, and +20% defense and armor, -40% accuracy for 3 turns
"Assault Code": +20 boarding, +30% damage and accuracy, +1 RP, -25% defense and armor for 3 turns
"Steady Advance": +20 range change, quickness based (10% + quickness) chance to double range change buff. +20% armor and defense for 2 turns
"Scrap Infusion": When salvaging a defeated ship, increase profits by 10% + repair, repair up to 25 + repair x 2 ship hull, and obtain 10 + repair scrap as cargo
"Perfected Piloting": Automatically passes a pilot test
Rank 8:
"Exotic Afterburner": Decreases time spent in hyperwarp by 30%. Does not stack with itself
"Clockwork Salvage": Replace a risk card with a ship repairs card with initiative based (10% + INT) chance to reduce talent cooldown to 0
"Mensen Drop": +50 void damage, +20% damage, +30 component damage and self-inflicts +30 morale damage for the next 3 turns
Rank 11:
"Ignore Protocol": +40% engine damage per turn, +5 RP, +2 speed and -4 agility for 2 turns
"Fleet Recall": Recalls all small craft, repair them when landed for 20% of their hull and reduces the cost to redeploy all small craft next turn by half
Rank 15:
"Void Booster": 10-20 morale damage per turn on crew, +20 component damage per turn, increases defense and damage by 25% for 2 turns and a pilot based chance, 20% + (pilot x .5), to advance 2 positions
Purposely didn't include cooldowns, wanted to know what other people thought before I did. Please like and subscr- I mean comment! I would love to hear your thoughts!
-CyK
So basically what I was thinking is that it would be cool to have a captain class chiefly focused on working void engines.
Name: Hyperwarp Engineer
Type: Ship Operations
Acquisition: Starport > 9
Skills:
Primary skill - Repair
Secondary skill - Pilot
Tertiary skill - Electronics
Traits:
Void engine specialist: Master of the inner workings and piloting of void engines, all incoming engine damage is halved and -1 range change cost.
Lean technique: Using state-of-the-art training and ignoring some of the more "tedious" safely guidelines, along with a combination of an lean water-fuel mixture and electronic undervolting, all fuel consumption is reduced by 20% and additionally you are able to squeeze out +2 speed, agility, and reactor points from your void engine.
However, your ship (and every ship that you switch to) receives a permanent -3 safety penalty and cannot run above 10 engine safety. Refueling times double the time and +50% to all morale damage received when travelling without water-fuel.
Talents (16 total):
Rank 1:
"Divert Power": +15% damage, -30% shields, and increases speed by 3 for 3 turns
"Crippled Engine": If any ship weapons hit, it will ignoring shielding and have triple chance to damage the opponent's void engine for the next 2 turns
"Keen Hands": Automatically passes a repair test
"Backwards Thrusters": -40 enemy boarding and +15 range change and escape for 2 turns
"Assisted Retrofit": Reduce time and cost to upgrade a ship component by 0% + repair skill.
Rank 5:
"Recovery Code": Repairs up to 3 (+1 component for every 30 total repair) for up to 40% (+1% for every 3 total repair), purges ship of up to two crippling effects, and +20% defense and armor, -40% accuracy for 3 turns
"Assault Code": +20 boarding, +30% damage and accuracy, +1 RP, -25% defense and armor for 3 turns
"Steady Advance": +20 range change, quickness based (10% + quickness) chance to double range change buff. +20% armor and defense for 2 turns
"Scrap Infusion": When salvaging a defeated ship, increase profits by 10% + repair, repair up to 25 + repair x 2 ship hull, and obtain 10 + repair scrap as cargo
"Perfected Piloting": Automatically passes a pilot test
Rank 8:
"Exotic Afterburner": Decreases time spent in hyperwarp by 30%. Does not stack with itself
"Clockwork Salvage": Replace a risk card with a ship repairs card with initiative based (10% + INT) chance to reduce talent cooldown to 0
"Mensen Drop": +50 void damage, +20% damage, +30 component damage and self-inflicts +30 morale damage for the next 3 turns
Rank 11:
"Ignore Protocol": +40% engine damage per turn, +5 RP, +2 speed and -4 agility for 2 turns
"Fleet Recall": Recalls all small craft, repair them when landed for 20% of their hull and reduces the cost to redeploy all small craft next turn by half
Rank 15:
"Void Booster": 10-20 morale damage per turn on crew, +20 component damage per turn, increases defense and damage by 25% for 2 turns and a pilot based chance, 20% + (pilot x .5), to advance 2 positions
Purposely didn't include cooldowns, wanted to know what other people thought before I did. Please like and subscr- I mean comment! I would love to hear your thoughts!
-CyK