Star Traders: Frontiers Update #251 Hull Patch
Jan 28, 2021 23:57:49 GMT -5
strega, drspendlove, and 2 more like this
Post by fallen on Jan 28, 2021 23:57:49 GMT -5
Update #251 follows closely on the heels of the GREAT HOUSES major milestone to deliver a new set of Contact Traits and a raft of patches to the most recent splurge of new map, new job, new Talents, new new new.
Speaking of new, new new -- if word hasn't trickled down from the tippity top of the New Boston spires, leaked below the streets and drip-drip-dripped into your safehouse, we're here to tell you about our upcoming turn-based cyberpunk heist RPG. Cyber Knights: Flashpoint will be coming to Steam in 2021 and mixes stealth, hacking and tactical combat with deep RPG elements and a unique heist system for missions. The wishlist button is calling your name, Knight.
store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
New Contact Traits
Update #251 adds "Unforgiving" and "Pioneer" Contact Traits to the mix. Contacts with Unforgiving Trait are grudgebearers, pay the most attention to their Personal Rep over Faction Rep, double the price of their pardons, offer more violent missions and recruit Bounty Hunters. Contacts with Pioneer always buy Intel, increase the price of all their services slightly and recruit Exo-Scouts. We're excited to have bumped up the availability of different Jobs recruitable by Contacts over the last two releases with the 4 new Contact Traits.
To avoid overlap with Traits in other areas, we've renamed last update's Contact Trait "Hawkish" to "Sabre Rattler."
Saboteur Adjustments
A new job means a lot of new meta to sort out. Sometimes that means a nerf. "Skullshot" had a short life as perhaps the best low Initiative cost pistol Talent but the king had to fall. We've focused on keeping the low Initiative cost (1x weapon) but removed the -25% accuracy debuff and trimmed its ability to fire into the back half of the ranks -- it is only capable of targeting the first and second slot now.
We also made a change to the rules for "Demolition Joy" which prevents multiple copies of the Talent being used in the same boarding. It can now provide the intended +50% number of actions per boarding victory, not +500% as some players were finding if you stacked enough Saboteurs!
Finally, the bugs related to Saboteurs being willing to get into small craft are fixed -- they will now happily pilot your boarding shuttles, as will all of your Wing Commandos. And, the same bug was affecting a Saboteur's flight plans and preventing them from flying -- now fixed. Board on, good Saboteurs!
High Prince and Princess, Where Art Thou?
A bug has been preventing the High Princes and Princesses of the factions from making their appearance in the Faen storyline under certain map seed conditions. We've now resolved this and they will appear in all games during missions like "Prime Pilgrimage" etc.
Finally, we fixed an unlikely bug where you could generate fuel by using Skip Off the Void with negative jump cost.
v3.1.27 - 1/28/2020
- Added 2 new Contact Traits "Unforgiving" (expensive pardons, recruits Bounty Hunters) and "Pioneer" (expensive services, buys Scientific Intel, recruits Exo-Scouts)
- Balanced Saboteur "Skullshot" -- cannot target slot 3, removed -25% Accuracy debuff
- Fixed bug preventing Wing Commandos or Saboteurs from being assigned to shuttle craft
- Fixed bug preventing Saboteur shuttles from successfully boarding
- Fixed bug allowing Saboteurs to use multiple "Demolition Joy" Talents
- Fixed bug in default map v2 with Calagan Faen's High Prince and Princess focused missions
- Renamed Contact Trait "Hawkish" to "Sabre Rattler"
- Fixed bug where Nav's "Skip Off the Void" could increase fuel