Post by mydienon on Feb 2, 2021 9:50:16 GMT -5
During my first time playing through Episodes 1 and part-way through Episode 2, I've noticed a few minor, non-game-breaking bugs.
1. Ending Combat Bug: If the heroes defeat all enemies, the music doesn’t change back to exploration music until the “end turn” hourglass icon is clicked. However, it’s possible for the heroes to walk around before clicking “end turn”. If a moonstone or bloodstone is activated while walking around after all enemies are defeated, the hourglass icon automatically changes to the group icon and combat ends automatically...but the music continues as combat music.
More critically, the game continues in a semi-combat state. Exploration is standard (no apparent AP/MP tracking) but changing gear requires available AP (which no heroes have, since they are in exploration mode).
Simply returning to the main menu, then reloading the game, eliminates this semi-combat state.
2. Movement Point Bug: If equipment or talents are used that increase Movement Points in combat, or after combat ends, sometimes it isn’t recorded correctly in each heroes’ current/maximum movement point information. When the next battle begins, frequently heroes have some or none of their bonus Movement Points until the second turn of combat, when it updates correctly.
Players can mitigate this bug by having all heroes update their equipment and refresh their talents normally (as needed) once combat ends, then return to the main menu. Reload the game and continue; the next combat should have the correct Movement Points for all heroes.
3. Changing MP Item Bug: Changing equipment in combat uses MP instead of AP, but requires sufficient AP to be available. If a hero changes equipment when a talent that increases MP is not active, and the hero has sufficient MP to change the equipment without using AP, and then then hero casts a talent that increases MP, the resulting MP that becomes available is as if changing equipment did not expend MP.
Example: Vraes has +2 MP from equipment, and is not using Burst of Speed. Start of round (7 AP and 2 MP available).
Vraes changes weapon. Requires 2 AP to be available. Expends 2 MP (7 AP and 0 MP available).
Vraes casts Burst of Speed, level 1. Expends 1 AP. He should gain 1 MP (resulting in 6 AP and 1 MP available). Bug: Instead, this results in 6 AP and 3 MP available.
4. SP Drain Item Bug: Some items that have SP Drain % don’t update the hero sheet to reflect the SP Drain. I noticed this occurring with some early items in Episode 1; it's possible they don’t actually grant any SP Drain, and the item description is incorrect. I'll see if I can identify which items had this occur.
More critically, the game continues in a semi-combat state. Exploration is standard (no apparent AP/MP tracking) but changing gear requires available AP (which no heroes have, since they are in exploration mode).
Simply returning to the main menu, then reloading the game, eliminates this semi-combat state.
2. Movement Point Bug: If equipment or talents are used that increase Movement Points in combat, or after combat ends, sometimes it isn’t recorded correctly in each heroes’ current/maximum movement point information. When the next battle begins, frequently heroes have some or none of their bonus Movement Points until the second turn of combat, when it updates correctly.
Players can mitigate this bug by having all heroes update their equipment and refresh their talents normally (as needed) once combat ends, then return to the main menu. Reload the game and continue; the next combat should have the correct Movement Points for all heroes.
3. Changing MP Item Bug: Changing equipment in combat uses MP instead of AP, but requires sufficient AP to be available. If a hero changes equipment when a talent that increases MP is not active, and the hero has sufficient MP to change the equipment without using AP, and then then hero casts a talent that increases MP, the resulting MP that becomes available is as if changing equipment did not expend MP.
Example: Vraes has +2 MP from equipment, and is not using Burst of Speed. Start of round (7 AP and 2 MP available).
Vraes changes weapon. Requires 2 AP to be available. Expends 2 MP (7 AP and 0 MP available).
Vraes casts Burst of Speed, level 1. Expends 1 AP. He should gain 1 MP (resulting in 6 AP and 1 MP available). Bug: Instead, this results in 6 AP and 3 MP available.
4. SP Drain Item Bug: Some items that have SP Drain % don’t update the hero sheet to reflect the SP Drain. I noticed this occurring with some early items in Episode 1; it's possible they don’t actually grant any SP Drain, and the item description is incorrect. I'll see if I can identify which items had this occur.