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Post by drspendlove on Apr 8, 2021 13:43:40 GMT -5
What if instead of grenades doing critical damage upon critical hits, they had special, grenade specific effects? Each of these effects would last a single round.
Frag grenades would get +7 bonus bleeding. Bio-poison grenades would get +14 bonus bio-poison E-shock grenades would cause a bonus debuff that dropped damage by an extra 25% Smoke Bombs would lower 20% more melee defense Deepstrike Grenades would drop accuracy an extra 20% Concussion grenades would drop an extra -4 initiative (note that it wouldn't apply to the subsequent turn though) Xeno Hunter grenades would drop ranged defense an extra 20%.
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Post by fallen on Apr 8, 2021 21:39:20 GMT -5
Very cool concept! Perhaps for a future game.
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Post by Cory Trese on Apr 16, 2021 10:41:37 GMT -5
Very cool concept! Perhaps for a future game. I'm looking into this for CKF possibly, maybe BF2. I like this idea of using the ship weapon's crippling effects approach for grenades.
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