Templar Battleforce Update #91: Capstone Relics
Apr 19, 2021 11:39:29 GMT -5
capthawk and SergZak like this
Post by fallen on Apr 19, 2021 11:39:29 GMT -5
Hello Templars! It's been a while, but this game remains close to our hearts, and with recent OS changes, we wanted to make sure we not only made an update to keep things running, but bundle in a few goodies for everyone.
Update #91 touches down on the war-torn fields of Templar Battleforce with 4 new Relics, some major platform support improvements to keep the game running on all the latest OS and a juicy pile of smashed bugs. We're excited to provide this update to all of our Templar mech pilots and thank you all for the support over the years! To war, once again!
Our NEXT Turn-Based Tactics Evolution
Our next game, Cyber Knights: Flashpoint successfully kickstartered last year, has been under development for almost 2 years and is coming to Steam in early 2022. Have you wishlisted it?
store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Like Templar Battleforce, Cyber Knights has rich turn-based tactical combat and squad-building gameplay we've taken even further from all of your excellent feedback on this game. Now in the cyberpunk future of 2231, you'll recruit, train and kit out your underworld mercenary company for illicit missions that you'll be able to strategize & prepare for with even greater freedom using our unique heist RPG system.
Mix and match your squad's powerful abilities and cybernetic enhancements to fight, sneak, bribe and hack your way to your objectives and get out before the off-site security starts pouring in. Learn more about the setting and other gameplay elements of Cyber Knights: Flashpoint on its Steam page, or wishlist it right here.
Capstone Relics
The sprawling requisition tree has gained 4 new Relics for your core squad members -- a new blade, a new Leviathan Rifle, a Repeater for your Neptune and a Relic Incinerator for your Hydra! These Relics are exciting for squads both old and new, boasting some impressively high RP cost of 250 and some impressively powerful stats. Each weapon offers a unique alternative to other top tier weapons but we know you'll find them useful in your end game squads against the toughest of enemies.
Platform Updates
The endless forward march of platforms demands updates for even highly stable games like Templar Battleforce. With Update #91, we've improved our Mac and Linux support for their latest revisions and versions, especially fixing some bugs with Big Sur, Mac OS fullscreen and Linux sound.
Community Bug Fixes
We sorted through the highest-priority community bug fixes and worked our way down the list, knocking off a nice round 6 issues. We fixed a widespread bug with the "View Req" button taking you to the wrong node tree in the Requisition Tree, clarified some Talent language, fixed "Headshots" Scout Talent not reporting its ranged was capped by your weapon. The Hydra's "Heatwaves" Talent debuff duration has been corrected to 3 and we fixed some odd displays of Landmine stats in their mid-mission status screen.
A huge thanks to everyone posting feedback, bugs and suggestions! You're always welcome to swap tips & tactics in the #battleforce channel of our Discord, or join the hype and build-brainstorming for Cyber Knights: Flashpoint.
v2.7.7 - 4/19/2021
- Added 4 new capstone Relics -- new Blade, new Incinerator, new Repeater and new Leviathan Rifle
- Improved support for Mac OS and Big Sur
- Improved support for Linux
- Corrected Hydra's Heatwaves debuff to be 3 turns in duration
- Fixed bug causing some Talents to highlight the wrong RQ Tree node when checking their prerequisites
- Fixed misleading use of "adjacent" in area of attack Talent descriptions to "close by"
- Fixed incorrect display of weapon Penetration details for Landmines
- Fixed incorrect details in Library entry for Hit Points
- Fixed Scout Talent "Headshot" Talent incorrectly reporting max range 8 instead of weapon's range