sly
Curator
Posts: 42
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Post by sly on Feb 29, 2012 22:52:55 GMT -5
What's up with the Zealot and Spy? What bonuses do they have?
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Mar 1, 2012 4:54:08 GMT -5
Eh? I thought it's all written there when you're rolling up a new Captain? Mine shows... Or does it only show when it's unlocked. Can't remember since it's quite some time back... Zealots can Lay On Hands on his own wounds and Spies can assassinate enemy Captain upon boarding....
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Post by cowabductor on Mar 4, 2012 0:02:04 GMT -5
He has it wrong. Spies have silencers and cars that shoot missiles. Zealots belong to cults and can turn wf into kool-aid.
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Post by Cory Trese on Mar 19, 2012 21:34:51 GMT -5
Spy starts with Electronics, Zealot starts with Weapons.
They are the only Character type that starts with banned weapons and include a mix of bonuses and unique skill adds that make the similar to smuggler and military officer but more specialized.
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Post by whitegauntlet on Mar 19, 2012 23:39:39 GMT -5
Can we have a crack dealer class? I'm sure all of those lonely Independents want to party every now and then....
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Mar 25, 2012 19:03:45 GMT -5
You mean "Spice Trader"? I think it's just a Star Trader who specializes instead of diversifying. It's not like Spice is a contraband or anything. It's the backbone of interstellar travel with no physiological side effects on long term usage. So, it's not exactly something to be outlawed.
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Post by whitegauntlet on Mar 27, 2012 1:28:45 GMT -5
Exactly. That makes it WEAK . That is why we should have a crack dealer class. Hehe.
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