Save 50% Summer Sale Star Traders Frontiers Update #270 Jul 5, 2021 7:57:58 GMT -5 strega likes this
Post by fallen on Jul 5, 2021 7:57:58 GMT -5
There are only a few days left in this year's Steam Summer Sale which boasts the best price for the year for Star Traders: Frontiers. The bridge awaits, captain!
We're constantly working to improve and expand the game and Update #270 hits those notes with new mission content, new rules for orbital ops, fixing a bug in the latest "Fractured Factions" storyline and a series of bugs with Jyeeta Era missions. A lot of the work in the last two months has been to expand and round out mod support for the mod creators in the on-going beta and Update #270 is no different, prepping the way for modders to create their own proc-gen missions. If you like the pace of updates, please consider leaving a review and telling a friend -- especially during Summer Sale!
For a different flavor of Trese Brothers sci-fi, check out Cyber Knights!
Our next game, Cyber Knights: Flashpoint is under development. Set in a different universe than Star Traders, we think much of what you all love about STF (a lore-rich world, many ways to play, strong independent spirit, lots of RPG depth) is shared within. Learn more about the Cyber Knights setting on its Steam page, or check out this video showing a ton of art and discussing the game design.
Update #270 adds 2 new mission types of the game -- an extended roving patrol mission with a lot of options about where and when to patrol and a diplomatic mission that mixes both negotiation, escorting a passenger and delivering cargo to get the deal done. Internally, we've prepped the game engine for modders to add new missions but to make sure we put the system through all of its paces, we'll be adding a series of new missions over the next few updates, specifically looking for mission types and sequences that are underserved or could have more interesting variety, such as the combo of diplomacy-passenger-cargo.
We've also made a change to how cargo delivery missions affect Rep. If you're delivering cargo to a faction that isn't the one who offered the mission (working for Cadar, delivering to Thulun) you will no longer lose Rep with Thulun.
Fractured Factions and Jyeeta Fixes
For some paths through Fractured Factions storyline, the special faction-specific ship story component was never appearing. We've now fixed that bug for new captains and for captains who have passed through the storylnie. Within a few years, it should show up next time you visit a Cadar world.
This update catches up on a bug introduced by the internal modding work we've been doing for the mod creators. During the Jyeeta Era, some of the missions were no longer turning up Jyeeta opponents. This has been resolved!
Mutinous Orbital Ops
Your crew will now refuse to engage in any orbital operations once it nears mutiny. In some cases, it was possible to run orbital ops nearly endlessly without landing on a zone. You can still do this if you are excelling at the card game -- finding ways to increase Morale, steal fuel, etc -- but if things are falling apart, you'll now reach a bottom out point where the crew refuses to keep going.
We've fixed an issue reported with Scientist "Genetic Sequencing" Talent where it was producing more than the maximum of 10 Scientific Intel. Sorry! Nerf!
v3.1.73 - 7/2/2021
- Added new "Nomadic Defender" mission type, long trip patrol
- Added new "Mercantile Negotiation" help mediate a contract and then seal the deal with a cargo delivery
- Cargo missions no longer damage Rep with target faction
- Added prevention of all orbital ops if crew is at mutiny levels of Morale
- Fixed bug in "Fractured Factions" that could prevent new ship components from appearing
- Fixed issue where some xeno story missions -- such as Jyeeta Era -- could turn up human enemies
- Fixed issue with Scientist "Genetic Sequencing" producing over maximum Scientific Intel