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Post by kaeroku on Jul 9, 2021 9:57:39 GMT -5
Hello!
I'm thinking that time for medical leave and time for ship repairs & refueling & spicing your crew could be simultaneous. They take place in different areas of the landing zone and thus instead of 6 weeks repairs + 3 weeks medical + 8 days spicing (4x in this example) it could be just 6 weeks for all actions complete.
Adding to this, the current option for upgrading a ship in drydock can be applied to any starport; upgrades can be set to queue and then when you're doing your other landing actions, those upgrades can commence. It would be really cool if the game was also smart enough to realize that if it is replacing the same component that needs a repair, it will *just* replace it and (possibly?) discount or remove the repair cost since the action ends up being redundant in that case.
Not sure how complex this would be to implement, but considering what a factor *time* is in the game, it'd be cool if it was an option.
Thanks for reading!
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Post by Cory Trese on Jul 9, 2021 10:03:46 GMT -5
This was something we tried out in the alpha test with our Kickstarter backers, and it wasn't a fun thing to manage.
I do think the queue for Starport upgrades in the drydock ADDED fun, and removed player overhead -- was worth the work.
One of the things about the game is that *time* is a major factor -- and collapsing all penalties linearly for the time aspect would, I'm afraid, have a net negative impact on the game.
That said, we did try it once already. At the time, I was a fan of the idea.
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Post by kaeroku on Jul 9, 2021 14:10:18 GMT -5
Cool I appreciate the response.
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