|
Post by MTKnife on Sept 5, 2021 17:19:13 GMT -5
I'm not sure if this is a bug report or a suggestion, but the description of "Behind Enemy Lines" doesn't really match what usually happens:
After a successful Boarding, clever sabotage disables best enemy weapon, causing 80% Damage; +10 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns
Usually, what happens is that the damage is split among two or even three weapons, presumably because those weapons are tied for "best" (the ships I've fought have rarely had just one "best" weapon). The upshot is that, unless you get lucky and those weapons have already suffered significant damage from something else, the Talent does not actually knock out any weapons--if you have enough Wing Commandos and use the Talent two or three times, yes, it'll eventually knock all those weapons out, but you don't get the immediate drop in enemy damage output that the description promises, which makes the Talent significantly less powerful than the description makes it seem.
Personally, I'd be happier if the Talent just damaged a single one of the "best" weapons, randomly chosen, and actually knocked it out, but in any case, the description needs to match the way it actually works.
|
|
|
Post by fallen on Sept 7, 2021 11:33:35 GMT -5
Thanks, this is now fixed to match the description.
|
|
|
Post by MTKnife on Sept 8, 2021 15:38:04 GMT -5
Cool beans, thanks.
And yeah, sorry about all the reports. Maybe I'm compensating for my boss fussing at me over the bugs in my code.
|
|