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Post by peddroelm on Oct 11, 2021 10:54:53 GMT -5
Is there some corners to be cut and still get a in the ballpark approximation ? transform this [x1s +y1] * z1 vs [x2s+ y2]* z2 into intuitive , mundane ~ [0 to 1] probability .. If I give a player a simple probability for the event (after it occurred or even better, BEFORE (like on a target selection cursor) ) that is Golden information ! Could really use something like this for my in progress extra (not only combat) feedback mod .. Devs probably use something like this in order to better judge balancing / scaling and the like no ? EDIT: until I stumble upon a less computational heavy way to 'measure' the approximation (roll the skill check many many times and measure success rate) this should serve startradersrpg.proboards.com/thread/20883/online-script-measures-skill-probability
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