Post by peddroelm on Oct 12, 2021 7:46:05 GMT -5
I can log skill pool #of dices and values (covers every time those functions are called - so even ship vs ship combat)
ATM I log the size of the piles of dices rolled (the functions that do the rolling don't now the 'skill source' for those dices)
// comments are added by me checking out my (un molested) ship stats (wasn't hit) during turn 2
// starred the lines of most interest since I couldn't use fancy formatting inside the code block
Its somewhat clear for my ship.
In order TO ACTUALLY ESCAPE I need to:
WIN an escape pool skill check against ? enemy ship pool.
AND Resist a ? pool check using my range change pool.
In one of those cases the Xenos might? be using their range change score ? What are they using in the other case ?! (clearly a bigger pool or same pool with extra bonus ?!)
Their own escape pool ? Do they use their escape score to try and stop my escape ?
Also looking at the probabilities .. + Escape cards would be useless in this situation (assuming enemies magnanimous enough no to quick charge) at least until taking some hits and shrinking the escape pool..
What is needed ( besides a lucky roll + range change card .. even with -escape !! ( we have enough buffer) if we have to, talk about opaque / COUNTER-intuitive game mechanics )..
So you want to escape those bad Xenos .. You SHOULD try that -minus Escape card that also gives some + range change ... What ?!
'FORWARD THRUSTERS' to escape ?! ? Yup kid You'd be surprised ! (but `Perfected Approach` might be safer )
Don't focus so much on the 'ESCAPE' stat ! Its a death trap ! ( range change ... range change... range change ..) (its not for escaping ship combat its for escape from the game world )
ATM I log the size of the piles of dices rolled (the functions that do the rolling don't now the 'skill source' for those dices)
// comments are added by me checking out my (un molested) ship stats (wasn't hit) during turn 2
// starred the lines of most interest since I couldn't use fancy formatting inside the code block
Its somewhat clear for my ship.
In order TO ACTUALLY ESCAPE I need to:
WIN an escape pool skill check against ? enemy ship pool.
AND Resist a ? pool check using my range change pool.
In one of those cases the Xenos might? be using their range change score ? What are they using in the other case ?! (clearly a bigger pool or same pool with extra bonus ?!)
Their own escape pool ? Do they use their escape score to try and stop my escape ?
Also looking at the probabilities .. + Escape cards would be useless in this situation (assuming enemies magnanimous enough no to quick charge) at least until taking some hits and shrinking the escape pool..
What is needed ( besides a lucky roll + range change card .. even with -escape !! ( we have enough buffer) if we have to, talk about opaque / COUNTER-intuitive game mechanics )..
So you want to escape those bad Xenos .. You SHOULD try that -minus Escape card that also gives some + range change ... What ?!
'FORWARD THRUSTERS' to escape ?! ? Yup kid You'd be surprised ! (but `Perfected Approach` might be safer )
Don't focus so much on the 'ESCAPE' stat ! Its a death trap ! ( range change ... range change... range change ..) (its not for escaping ship combat its for escape from the game world )
//xeno ship fires 'weapon' 1
[T: 29291] [109 STRONG Dices] rolled with success accumulation
[T: 29291] [210 STANDARD Dices] rolled with success accumulation
// my defense rolls (my ship defense stats 123 + 124 x 1.29 l meaning, unlike for Crew combat, here the multipliers are included in the dice pile size BEFORE the rolls, not applied to the result. )
[T: 29291] [158 STRONG Dices] rolled with success accumulation
[T: 29291] [159 STANDARD Dices] rolled with success accumulation
//OUTCOME: MISS
//xeno ship fires 'weapon' 2
[T: 29291] [109 STRONG Dices] rolled with success accumulation
[T: 29291] [210 STANDARD Dices] rolled with success accumulation
// my defense rolls (my ship defense stats 123 + 124 x 1.29 l meaning, unlike for Crew combat, here the multipliers are included in the dice pile size BEFORE the rolls, not applied to the result. )
[T: 29291] [158 STRONG Dices] rolled with success accumulation
[T: 29291] [159 STANDARD Dices] rolled with success accumulation
//OUTCOME MISS
// escape attempt !
[T: 29291] [72 STRONG Dices] rolled with success accumulation
[T: 29291] [203 STANDARD Dices] rolled with success accumulation
// this was Xeno's counter ESCAPE 'easy'!!
[T: 29291] [91 STRONG Dices] rolled with success accumulation
[T: 29291] [61 STANDARD Dices] rolled with success accumulation
// OUTCOME: WE ESCAPED !!!
***********// Checking [72s + 203] * 1.00 >= [91s + 61] * 1.00 ['Measured' 15000 times!] Probability (of escape) ~ 99.15 % VERY NICE !!********
// THESE ARE XENO SHIP POOL !!! NOTICE MUCH STRONGER THAN the one they used against my escape
[T: 29291] [92 STRONG Dices] rolled with success accumulation
[T: 29291] [145 STANDARD Dices] rolled with success accumulation
// ..Because these are my RANGE CHANGE POOL
[T: 29291] [67 STRONG Dices] rolled with success accumulation
[T: 29291] [180 STANDARD Dices] rolled with success accumulation
// OUTCOME: THEY CAUGHT US !! (DIE noob ! your escape stat has NO POWER HERE !! exaggerating/ I'm aware BOTH checks must be passed in order to escape )
***********// Checking [92s + 145] * 1.00 >= [67s + 180] * 1.00 ['Measured' 15000 times!] Probability (of NOT escaping) ~ 64.80 % **********