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Post by pendell on Jul 24, 2022 15:26:12 GMT -5
I have a few questions on this game i am playing.
1. How exactly does fleet maintenance work? These are the variables of which I am aware:
A Conflict status B Ship is in red or green space. C ship is damaged.
the ship display gives the same flat number in all conditions, so I have a hard time predicting what different conditions impact their cost. the empire summary DOES show the total cost as standard cost times a factor, bur this is an aggregate, not individual.
Under what circumstances does a ship pay 100 percent maintenance? neutral conflict/green space/full fuel/undamaged?
the flavor text says factions charge to repair/refuel. Is it cheaper to leave a ship in red space, thereby avoiding repair fees?
How EXACTLY does fleet maintenance work?
Second.
I note that the default military transport design has 0 gun decks. is this an error, or does it invasion talents do not benefit from gun decks?
Third question Does st4x use the same dice mechanic as tbf? i would assume a weapon which uses torp+stealth means torp strong dice and stealth standard.
is this correct?
Respectfully,
Brian P.
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Post by fallen on Jul 25, 2022 13:58:09 GMT -5
Hi pendell! Some quick answers - Gun decks do not have a benefit on invasion. Yes, 4X uses strong / standard dice.
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Post by pendell on Jul 25, 2022 15:50:48 GMT -5
Thank you!
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Post by pendell on Jul 27, 2022 17:58:54 GMT -5
So here's my observations so far WRT fleet maintenance, based on watching the maintenance numbers of my starting templar ships early in-game: -- Pay 100% maintenance when in red space, regardless of damage level. At least, when damage is > 50%. Probably won't be able to test below that. -- Maintenance in green space incurs a penalty when <100% fuel (factions charge a chunk of change for fuel) -- Maintenance in green space incurs a much more significant penalty when health < 100% (factions are worse than your local auto mechanic, charge through the nose for repairs). With both templar cruisers in need of repair and refuel, saw fleet maintenance of 140%+. -- Maintenance in green space at 100/100 is discounted compared to red space. -- Refueling/Repair from green or brown squares in deep space does not incur a penalty. In fact, I suspect they give a significant discount; I currently have three templar ships in an asteroid belt with two transports transiting red space to new colonies: Fleet maintenance is 46%! That's what happens when you stay away from factions! -- Based on this, I wonder if independent worlds will either charge a significant discount or a significant premium compared to faction worlds.
Respectfully,
Brian P.
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