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Post by Rico's Roughnecks on May 6, 2012 1:42:01 GMT -5
Oh heck no. I don't mess with stuff like that.
little oddities like that have been popping up occasionally over the last few weeks, never before that
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bitsai
Curator
[ Star Traders 2 & Heroes of Steel Supporter ]
Posts: 32
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Post by bitsai on May 14, 2012 19:42:01 GMT -5
The second to last mission has no enemies. And the last mission indicates there should be a "boss" but there isn't, and there doesn't seem to be a way to win the mission. The one orange square with a lightning bolt doesn't do anything and I explored as much as I could before I ran out of ammo and got killed and didn't find anything else For what it's worth, I'm seeing these exact issues in the campaign as well.
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Post by Cory Trese on May 14, 2012 23:32:18 GMT -5
I will fix this next release! so sorry that this code got messed up somehow ... after i tested it.
i know understand what happened ... complex, dumb. fixable. sorry
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Post by whitegauntlet on May 15, 2012 4:14:23 GMT -5
I thought that I finished it fine...differences occurring between difficulties?
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Post by Lidrenmobi on Aug 29, 2012 13:08:20 GMT -5
Sooo, Ive killed the boss xeno, and have been meleeing (out of ammo) his xeno spawn for 40 turns now...What am I missing? Pretty sure I found all the script points...
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Post by epaminondas on Aug 30, 2012 8:09:09 GMT -5
Same problem on the kindle fire, v5.5
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Post by Epaminondas2 on Sept 9, 2012 6:29:51 GMT -5
Same problem on the kindle fire, v5.5 5.13 Kindle Fire, still not working. I've beaten this level before... now I kill the xenos lords and hit the triggers, kill till I go dry on ammo and then die slowly in close combat for while before going down. Just not sure what is going on
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Post by Rico's Roughnecks on Sept 9, 2012 8:48:57 GMT -5
I'm trying to check this on droid but it takes a long time to get there. On the way, it seems that "cities of oblivion" has no enemies
edit : crap. Since there are no enemies in the cities of oblivion mission, I ran my captain thru it solo so I wouldn't have to do all that tedious movement. Now on the xeno lord mission, I can't add the other templar back into the squad.
I guess even on missions with no armory, you can always remove templar from the squad but can't put them back. Ok, lone captain it is!
Edit: I did manage to kill the xeno lord and the mission ended as soon as it died. Works fine on droid (v5.17)
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Post by Cory Trese on Sept 9, 2012 9:56:17 GMT -5
Latest version fixes issues with Xeno Lord.
Next update will correct the regression in Cities of Oblivion ... oops!
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Oct 15, 2012 19:24:53 GMT -5
Is it bad I make captains in Star Traders fly the Aperio Caliga just so I can ram it into the nearest war ship.
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Post by janek on Jan 2, 2013 0:58:40 GMT -5
Hi I just finished Traitor and I found that in available templars I've got several soldiers with scout power armors. Is it bug or deliberate design?
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Post by fallen on Jan 2, 2013 10:53:47 GMT -5
janek - these are the same scouts that you start the Traitor campaign with?
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Post by Lt. Hathaway on Jan 2, 2013 16:09:55 GMT -5
I've seen this as well, one or two regular non-scout troopers in some sort of 0 movement penalty scout armor. It isn't power armor, or mine wasn't, anyway, it was fairly poor armor. (Edit : Running the latest version, I just made a new "Vengeance" squad, and my first veteran has basic scout armor.)
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Post by janek on Jan 3, 2013 0:59:10 GMT -5
janek - these are the same scouts that you start the Traitor campaign with? yes yes, you're right. It's basic scour armor. I assumed that every armor in game is power armor.
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Post by fallen on Jan 3, 2013 9:12:43 GMT -5
Thanks for figuring it out guys!
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