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Post by Rico's Roughnecks on Apr 24, 2012 17:03:44 GMT -5
The new campaign, which I call 'Traitor' was mostly my work (this is Cory) so if we could keep the issues with that campaign separate it would be cool -- if you don't want to that's fine, I'll keep up either way. Maybe instead of the dark grey we should go with something basic and new like a green tile? This thread can be for technical issues and typos stay in typos Twice now when I win a mission and hit vae victus it goes back to the main menu instesd of squsd control. On the menu when I hit continue, it asks if I want to continue the mission and then goes straight into the next mission with no squad control and no briefing Green tiles for the extraction would be good. Could they even turn green when all the objectives are all met, like the way the lightning bolts appear?
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Post by Cory Trese on Apr 24, 2012 20:57:45 GMT -5
Twice now when I win a mission and hit vae victus it goes back to the main menu instesd of squsd control. On the menu when I hit continue, it asks if I want to continue the mission and then goes straight into the next mission with no squad control and no briefing I do not exactly understand this. Do you mean that the Squad Control button did not work?
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Post by Rico's Roughnecks on Apr 24, 2012 21:04:09 GMT -5
From the debriefing screen, I hit vae victus and it went into the main startup menu with continue, squads, options, more games help quit buttons. I hit continue and it asked if I wanted to continue mission inprogress. I said yes and it went into the next mission without ever seeing squad control or briefing. I aborted and I had experience and honor to spend and I read the briefing and started again.
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Post by Rico's Roughnecks on Apr 24, 2012 21:06:32 GMT -5
On a positive note, it seems like there are a lot of secondary objectives in this campaign. I found one in the second mission (fighting human traitors in the Hold) and diaglogue indicates there is another objective in the third mission, but I was too busy surviving to go look for it. (My neptune gun was almost out of ammo!)
Easter eggs and secondary objectivies are cool.
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Post by Cory Trese on Apr 24, 2012 21:10:21 GMT -5
Ah yes, the ammo issue. The new Elite Captain character class is going to have a reload Templar Ammo Special instead of the AP generating one of the Scout.
That will help with these bigger levels. I feel that this new campaign really helps prove out some of the capabilities of the STE and TA engine, especially around lots of concurrent AI.
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Post by Cory Trese on Apr 24, 2012 21:10:48 GMT -5
From the debriefing screen, I hit vae victus and it went into the main startup menu with continue, squads, options, more games help quit buttons. I hit continue and it asked if I wanted to continue mission inprogress. I said yes and it went into the next mission without ever seeing squad control or briefing. I aborted and I had experience and honor to spend and I read the briefing and started again. I see, that is concerning. Did you have a Force Close at some point along the way?
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Post by whitegauntlet on Apr 24, 2012 22:58:07 GMT -5
Easter eggs and secondary objectivies are cool. Easter Eggs? Random. Lol.
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Post by Rico's Roughnecks on Apr 25, 2012 5:58:17 GMT -5
I see, that is concerning. Did you have a Force Close at some point along the way? Nope, program never ended. After the last v3 update, skirmish campaigns were going to menu instead of the next mission, but hitting continue put me back to squad control for the next mission so it wasn't much of an issue.
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Post by Rico's Roughnecks on Apr 25, 2012 5:59:22 GMT -5
Easter eggs and secondary objectivies are cool. Easter Eggs? Random. Lol. Stuff the programmer hides and doesn't tell anyone about unless you find it yourself
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Post by whitegauntlet on Apr 25, 2012 23:42:53 GMT -5
Oh. Okay. I see. Thanks.
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Post by Cory Trese on Apr 26, 2012 0:07:42 GMT -5
I see, that is concerning. Did you have a Force Close at some point along the way? Nope, program never ended. After the last v3 update, skirmish campaigns were going to menu instead of the next mission, but hitting continue put me back to squad control for the next mission so it wasn't much of an issue. I have not been able to reproduce on any of my devices. Any details about what you are using?
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Post by Rico's Roughnecks on May 5, 2012 0:52:51 GMT -5
I think it must have gone from the debrief to the menu, then when I hit continue it registered as a double tap (or I. Really did double tap) and that counted as hitting "begin" so quickly I never saw the briefing.
The menu is just a little squirrely in general. Sometimes it goes to the menu instead of the briefing for the new mission, I've hit quit several times without it exiting the program, today I lost the new mission and from the main menu I hit quit and it put me back into the last save point of the mission I had just lost. Its nothing I can reproduce its very infrequent.
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Post by Rico's Roughnecks on May 5, 2012 0:54:49 GMT -5
The second to last mission has no enemies. And the last mission indicates there should be a "boss" but there isn't, and there doesn't seem to be a way to win the mission. The one orange square with a lightning bolt doesn't do anything and I explored as much as I could before I ran out of ammo and got killed and didn't find anything else
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Post by fallen on May 5, 2012 9:38:04 GMT -5
@ricos - will investigate! Thanks for the reports.
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Post by Cory Trese on May 5, 2012 10:05:05 GMT -5
I think it must have gone from the debrief to the menu, then when I hit continue it registered as a double tap (or I. Really did double tap) and that counted as hitting "begin" so quickly I never saw the briefing. The menu is just a little squirrely in general. Sometimes it goes to the menu instead of the briefing for the new mission, I've hit quit several times without it exiting the program, today I lost the new mission and from the main menu I hit quit and it put me back into the last save point of the mission I had just lost. Its nothing I can reproduce its very infrequent. These are symptoms of the application's process and memory space being reclaimed. As a programmer I took some additional safety checks to ensure that if the game is being crashed out by the device, it will save UI restore points that will ensure data integrity. So -- if you don't see the game menu, your phone destroyed enough of the TA memory data that the game needed to return to the main menu. Also, the "multiple quit" report is easily forcibly / accidentally reproduced by launching multiple instances of the application. Are you running a custom ROM?
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