Post by grävling on May 3, 2012 3:37:01 GMT -5
The way you have worded the first category:
"Player Disadvantage is defined as the maximum over skill advatage possible for top rated opponents"
is very confusing. I assume 25% will give you the hardest opponents. But that is what you should call the Skill -- *Tougher Opponents* and indicate that tougher ones will have more AP, or shoot more rounds per AP or whatever else they do. Without knowing what a skill advantage is, defining a disadvantage as the opposite of an advantage doesn't work -- we want to know concretely what sort of mess we are getting ourselves into. Knowing that the opponents are 25% more than me doesn't help because I don't know what is being measured. It is not clear to me why you wanted to measure this in 'as compared to you' vs 'as compared to an average monster'. That I don't understand this is an inidication that the explanation is missing something -- or maybe that it should be worded as against an average monster.
I would like it if this screen also had buttons for 'Simple' .... 'Crazy' and ' Brutal' which, when you clicked on them, would set the radio buttons to those appropriate levels, so you can see what 'Brutal' (for example) means on the new system. i.e. now that I have set everything to the max, do I have Brutal == max difficulty? Or does this new one have more difficulty than that, things you don't even think is playable? We'll find out, now, won't we. :-)
When I was working my way up to playing 'nothing but brutal' I would have greatly appreciated a way to say 'give me Crazy but no PermaDie' and the like so I could try
some dangerous things out.
At any rate, I am about to try 'Good Economic Level but all the rest at the max worst'. Should be interesting to see the difference between that and regular brutal.
Also, the save difficulty button needs to change colour as soon as you press it, because starting the game with the new settings takes time, but it feels like 'it's not working' rather than 'be a bit patient'.
Thanks again.
"Player Disadvantage is defined as the maximum over skill advatage possible for top rated opponents"
is very confusing. I assume 25% will give you the hardest opponents. But that is what you should call the Skill -- *Tougher Opponents* and indicate that tougher ones will have more AP, or shoot more rounds per AP or whatever else they do. Without knowing what a skill advantage is, defining a disadvantage as the opposite of an advantage doesn't work -- we want to know concretely what sort of mess we are getting ourselves into. Knowing that the opponents are 25% more than me doesn't help because I don't know what is being measured. It is not clear to me why you wanted to measure this in 'as compared to you' vs 'as compared to an average monster'. That I don't understand this is an inidication that the explanation is missing something -- or maybe that it should be worded as against an average monster.
I would like it if this screen also had buttons for 'Simple' .... 'Crazy' and ' Brutal' which, when you clicked on them, would set the radio buttons to those appropriate levels, so you can see what 'Brutal' (for example) means on the new system. i.e. now that I have set everything to the max, do I have Brutal == max difficulty? Or does this new one have more difficulty than that, things you don't even think is playable? We'll find out, now, won't we. :-)
When I was working my way up to playing 'nothing but brutal' I would have greatly appreciated a way to say 'give me Crazy but no PermaDie' and the like so I could try
some dangerous things out.
At any rate, I am about to try 'Good Economic Level but all the rest at the max worst'. Should be interesting to see the difference between that and regular brutal.
Also, the save difficulty button needs to change colour as soon as you press it, because starting the game with the new settings takes time, but it feels like 'it's not working' rather than 'be a bit patient'.
Thanks again.