|
Post by phantombudgie on May 5, 2012 4:37:11 GMT -5
1) Sometimes on the exploring results dialog screen, the text area (normally where it says "90% of your crew were killed by an alien" and it is sometimes supposed to say you found some artifacts, but I wouldn't believe that if I was you) is blank and the load ship and take all buttons are present but nothing hapens, I just click done to move on. 2) Silly thing but it bugs me. Perhaps I just need psychological help I got myself a beast of a ship (Carnifex Cruiser with +30% crew) and if I choose to send my 318 tasty snacks noble crewmembers off to explore then that's my choice. If, as always, things go rather pear-shaped, and my wounded captain and his 4 remianing crew get back to their (now comically over-sized) vessel alive, my whiny captain will say "The exploration party was too small!" Should there not be a point at which the party is not too small? There is a limit to how many crew can be used to explore (ship max possible crew is about 350?), but at some point should the captain not accept that he's just made a mistake? I'm on a Samsung Galaxy S, Elite version playing Javat explorer on Challenging. I have an explorer/smuggler officer. tl;dr Awesome game and I could only find this couple of insignificant quibbles.
|
|
shallowthought
Exemplar
[ Patreon & Star Traders 2 Supporter ]
Posts: 382
|
Post by shallowthought on May 5, 2012 9:38:07 GMT -5
regarding point 1 - I have noticed this too. Why does it generally take a few weeks to load nothing into the ship? that is, press "take all" when you find nothing and the date goes forwards.
|
|
|
Post by Cory Trese on May 5, 2012 10:00:41 GMT -5
These are instances where the results dice all rolled zero.
Also -- never send an exploration crew of 317 that's really bad strategy unless you have like 140 Explorer skill
|
|
shallowthought
Exemplar
[ Patreon & Star Traders 2 Supporter ]
Posts: 382
|
Post by shallowthought on May 5, 2012 10:56:46 GMT -5
Shouldn't the code check for this and not display the "take all" button when it occurs? And possibly display some message like "Your exploration of the planet was unsuccessful, but at least there were no accidents encountered"?
|
|
|
Post by Cory Trese on May 5, 2012 10:59:58 GMT -5
If I redesigned it I would probably do it that way.
The way the code works the buttons are being displayed in a different thread of logic which doesn't have sufficient communication with the system determining the number of valuables returned.
I have two open issues on the backlog of to-fix items for ST about this, one of them is 9 months old!
So, not a new issue or an easy one to fix without making a number of substantial changes to the exporation code.
|
|
shallowthought
Exemplar
[ Patreon & Star Traders 2 Supporter ]
Posts: 382
|
Post by shallowthought on May 5, 2012 11:02:42 GMT -5
Ah ok, fair enough. Something to look forward to in ST2 then.
|
|
|
Post by phantombudgie on May 5, 2012 13:32:25 GMT -5
Also -- never send an exploration crew of 317 that's really bad strategy unless you have like 140 Explorer skill I just wanted to see what would happen My explorer is only 35, so quite a lot happened, especially to those many poor souls who didn't make it back
|
|
|
Post by whitegauntlet on May 5, 2012 15:10:04 GMT -5
I generally send crews of 20 or so, as to make sure that I don't have to do a massive recruitment run.
|
|
|
Post by Cory Trese on May 5, 2012 18:24:06 GMT -5
Exactly -- Crew is not free to create because getting loyal Crew requires travel and risk.
With 35 Explorer I would recommend between 34 and 70 Crew members.
And if you hit big, move on to the next planet -- don't keep chasing another win.
|
|
|
Post by whitegauntlet on May 5, 2012 20:33:58 GMT -5
Usually, if you fail more than twice with a small crew, that planet is not right for you.
|
|