Post by strayer on May 7, 2012 16:49:53 GMT -5
I have created an infamous grave yard of captains on my roster. The dedicated, hard working, 'going down with the ship' leaders that you would expect from any great war story. My grave yard has now been filled with 37 captains who's untimely deaths is now causing me to feel grief over the loss.
The first 5 captains were 'Crazy's' who really didn't have a chance and were sent on a suicide mission while the general tried to learn how to play the game. Most of them died fending off pirates from taking their precious cargo.
Another subset of captains were not as kamikaze as the first. They went port to port exploring the wilds and the frontiers of space. These poor captains had untimely deaths caused by pride and greed thinking they have more skills than pirates and bounty hunters.
Another group died because they didn't have the skills to keep their crew happy and under control.
Finally about 60% of my captains have been laid to rest as the result of pirates using their Ram action and scoring astronomical blows to their ships. The very latest example was a Level 5 explorer captain with 8 points in tatics who had dispatched a number of other low level pirates with ease using the Picky Beggar on Demanding. I made an exploration run and had 25 artifacts and about the same in electronic and weapons. Pirates were all over me as I tried to get back to the Steel Song planet. With a level 3 pirate, I was winning the battle. I had him down to 3 Hull and 18 crew. I had 8 Hull and 22 crew with 2 armor. I moved in for the kill. I targeted his engines, and suddenly I was boarded. I tried to duel but it was already too late. I looked at the bottom of the screen to see "Pirate ram'd and did 14 damage." (Paraphrasing)... How did a level 3 pirate do 14 Hull damage by ramming?
I am an old school gamer, I grew up with games that had 'Hell' modes where I am used to this kind of punishment. I even rolled the dice playing D&D and other tabletop RPG's. I know that crit's happen and that your gonna get pwn'd every once in a while. I could spend days and days lecturing the probabilities and calculations of likelyhood. But from the sample size of my 37 captains, I have seen way too many deaths from this to simply call it 'getting crit/pwn'd like a noob.'
I have read lots and lots of forum posts and I understand that my little rant will probably have no affect on the mechanics and that i will need to revise my tactics and strategy to keep alive. Right now I am focused on getting escape crafts and better starting situation. My new goal seems to be revolving around stealing an awesome pirate ship that is quick and getting about 60k credits saved up. I have made it as far as level 10 using this strategy.
Lucky I just enabled escape shuttle but haven't tested it out yet.
Since I started writing this, I have now lost 4 more captains. Good ones too..... I guess I love the punishment.
Thank you Mr. Trese for creating such a wonderfully additive game that pushes you to the limits of strategy!!
Cheers,
Mike
The first 5 captains were 'Crazy's' who really didn't have a chance and were sent on a suicide mission while the general tried to learn how to play the game. Most of them died fending off pirates from taking their precious cargo.
Another subset of captains were not as kamikaze as the first. They went port to port exploring the wilds and the frontiers of space. These poor captains had untimely deaths caused by pride and greed thinking they have more skills than pirates and bounty hunters.
Another group died because they didn't have the skills to keep their crew happy and under control.
Finally about 60% of my captains have been laid to rest as the result of pirates using their Ram action and scoring astronomical blows to their ships. The very latest example was a Level 5 explorer captain with 8 points in tatics who had dispatched a number of other low level pirates with ease using the Picky Beggar on Demanding. I made an exploration run and had 25 artifacts and about the same in electronic and weapons. Pirates were all over me as I tried to get back to the Steel Song planet. With a level 3 pirate, I was winning the battle. I had him down to 3 Hull and 18 crew. I had 8 Hull and 22 crew with 2 armor. I moved in for the kill. I targeted his engines, and suddenly I was boarded. I tried to duel but it was already too late. I looked at the bottom of the screen to see "Pirate ram'd and did 14 damage." (Paraphrasing)... How did a level 3 pirate do 14 Hull damage by ramming?
I am an old school gamer, I grew up with games that had 'Hell' modes where I am used to this kind of punishment. I even rolled the dice playing D&D and other tabletop RPG's. I know that crit's happen and that your gonna get pwn'd every once in a while. I could spend days and days lecturing the probabilities and calculations of likelyhood. But from the sample size of my 37 captains, I have seen way too many deaths from this to simply call it 'getting crit/pwn'd like a noob.'
I have read lots and lots of forum posts and I understand that my little rant will probably have no affect on the mechanics and that i will need to revise my tactics and strategy to keep alive. Right now I am focused on getting escape crafts and better starting situation. My new goal seems to be revolving around stealing an awesome pirate ship that is quick and getting about 60k credits saved up. I have made it as far as level 10 using this strategy.
Lucky I just enabled escape shuttle but haven't tested it out yet.
Since I started writing this, I have now lost 4 more captains. Good ones too..... I guess I love the punishment.
Thank you Mr. Trese for creating such a wonderfully additive game that pushes you to the limits of strategy!!
Cheers,
Mike