Captain Aaron the Bald
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Post by Captain Aaron the Bald on May 14, 2012 0:24:44 GMT -5
I think that its only fair, that if you are beat in a fight with a pirate and they have a small hold that they should only be able to loot no bigger than what their ship is rated for, I just got pwned, had 61 records and they took all of them and my water with a size 25 hold.
Whats up with that, I can't do that to them. This is about the only thing I have beef with. I have been hooked since day one on this game and can't get enough of it.
~side note~ If you want to be transported into this world, listen to Nathan Lowell's solar clipper podcast. Great books that tie in so directly with the game, its almost as if this game was made for that world scene. First book is called quarter share. Just thought i'd throw that in.
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Post by Cory Trese on May 14, 2012 1:26:07 GMT -5
Cool -- there are actually several issues with enemy cargo that I'm trying to sort out.
One is that sometimes they can have more cargo than cargo hold, which causes chaos.
Another is that they can over-loot your ship (assume jettison?)
Both are currently considered bugs and they are something I am working on fixing.
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Post by slayernz on May 14, 2012 17:32:37 GMT -5
They could at least loot a torpedo that I can remotely detonate!
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Post by whitegauntlet on May 15, 2012 4:06:26 GMT -5
OR dump chemical agents into the water fuel. And: 400th post!
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Post by TomL on Mar 4, 2013 9:37:10 GMT -5
Cool -- there are actually several issues with enemy cargo that I'm trying to sort out. One is that sometimes they can have more cargo than cargo hold, which causes chaos. Another is that they can over-loot your ship (assume jettison?) Both are currently considered bugs and they are something I am working on fixing. If you want to be creative, you can imagine that these are features and not bugs: it's all because a second pirate ship docked with first pirate ship after the battle was over. 1. if you had won the battle with pirate1, then you immediately take pirate2 by surprise, and hence you have access to the cargo of pirate1 + pirate2. 2. if pirate1 had won the battle against you, then pirate2 came along to help them haul whatever loot pirate1 couldn't carry. Tom
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Post by Deleted on Mar 22, 2013 20:15:15 GMT -5
But if that was the case, there'd be scenarios that you defeat a pirate and a second pirate encounters you immediately. This isn't the case. Unless your talking about a request for the future?
If such were to be implemented, it would make logic to why 0 engines vs 0 hull resulted in loss (because of a second ship). Such a scenario (pirates accompanying each other) could also be increased in a pirate rumor, making pirate rumors more dreadful.
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Mar 22, 2013 20:29:03 GMT -5
I think you missed the word "imagine" in his post.
_______________________________
"Issue the standard Cadar greeting, Ensign." "But sir, that's one of our allies!" "I know that, Ensign. We're confirming that the treaty is still in effect!"
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Post by Deleted on Mar 22, 2013 21:23:48 GMT -5
Opps, sorry ;D
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Post by ikkon on Apr 1, 2013 17:31:03 GMT -5
I've noticed the opposite with water. Pirate has 30 hold available but only takes 5 water when I have 40 water on board(nothing elsse).
Not that I'm complaining, I don't want to die. Just thought it interesting.
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Post by laughingman on Apr 3, 2013 18:48:42 GMT -5
I've noticed the opposite with water. Pirate has 30 hold available but only takes 5 water when I have 40 water on board(nothing elsse). Not that I'm complaining, I don't want to die. Just thought it interesting. I think Intimidate determines how much Water you convince them to leave you after looting. Not sure, but it seems to be something in that vein.
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Post by Deleted on Apr 3, 2013 23:16:29 GMT -5
Nope. But intimidate helps with (I think) hp loss, morale loss, rep loss, crew loss?
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Post by Cory Trese on Apr 4, 2013 1:25:50 GMT -5
I've noticed the opposite with water. Pirate has 30 hold available but only takes 5 water when I have 40 water on board(nothing elsse). Not that I'm complaining, I don't want to die. Just thought it interesting. What difficulty is that on?
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Post by Cory Trese on Apr 4, 2013 1:26:06 GMT -5
Nope. But intimidate helps with (I think) hp loss, morale loss, rep loss, crew loss? More or less, yes
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Apr 14, 2013 14:46:29 GMT -5
I believe way back when I asked a related question... "How can ships with super-small holds fly around in middle-of-nowhere red sectors if it's impossible for them to carry enough water-fuel?" The answer I got from Cory was something along the lines of... what you see (amount of cargo space and lootable cargo) is just based on the standard ship specifications, and there are likely modifications and hidden caches of stuff on the ship that are not visible I think this explanation makes sense with the pirate situation as well. Also, given that there are no such things as Shields in the gameworld, jettisonning anything is a very bad idea as it will just create more space junk to rip apart your sails.
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he
Curator
Posts: 41
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Post by he on Apr 15, 2013 16:48:19 GMT -5
It could be that the pirates are transforming your cargo into some form of energy that powers a quantum stasis field, allowing them to consume nearly zero water-fuel and travel at much higher speeds than normal. Scintillation of mycra solar sails in passing ships disrupts the delicate stasis bubble, forcing pirates to normal speeds and providing them a convenient method of locating prey.
The stasis bubbles and survival within them are dependent on a special process that alters subatomic dynamics in a way that does not affect physiologic functions, similar to how MRI machines depend on selectively aligning atomic nuclei to produce tagged MRI images. This is why you can never capture the technology and why pirates never enslave you or your crew - you would prevent their way of life by thwarting the stasis field.
The only other plausible explanation I can think of is that pirates are some kind of goat-human hybrid and can devour pretty much any cargo in order to remain alive. Clearly, if this is the case, the player captain's father was very anti-goat and the player captain continues the tradition of allowing only human-like behaviors aboard the ship. This is also why crews sometimes loot plants instead of luxury rations but do not eat them- something I had always wondered about until now.
I'm fairly certain that pirate's behaviors and abilities must be ascribed to one of those two scenarios and I'm leaning toward the goat hybrid hypothesis; It requires less additional explanation than the presence of stasis bubble technology to make sense out of it. All of the other ideas I can come up with are just plain silly.
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