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Post by Cory Trese on Jun 6, 2012 0:59:13 GMT -5
In an upcoming release you will be able to command a Templar Warrior to move forward multiple squares at a time. Do you think this will speed up your play?
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Post by fallen on Jun 6, 2012 8:44:23 GMT -5
Yes, I happen to think so =P
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Post by gravismetallum on Jun 6, 2012 13:48:47 GMT -5
If they had a range of movement set of lighted squares you could just tap one and they would just go there, rather than tap to move and tap to turn, that would make it a much faster experience.
Issue of accidental tapping would require some kind of confirm movement selection.
If that's what you were going for anyway.
Just simply going forward is alright, but its not all that difficult to go forward now...its the tap turning that drags the game a bit.
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Post by gravismetallum on Jun 6, 2012 13:56:01 GMT -5
Now that I think about, if you could tap an enemy and your templar would auto face it... that would speed things up a lot to.
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Post by fallen on Jun 7, 2012 10:29:53 GMT -5
The only thing I worry about with more complex "tap and spend multiple CP" operations is that you might get screwed tactical with an accidental tap. A single CP can often cost a level in Templar Assault!
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Post by gravismetallum on Jun 7, 2012 12:21:37 GMT -5
Your totally right on that one, that's where a confirm order option would come in handy. Just my opinion but I think TA could use a faster paced play.
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Post by fallen on Jun 7, 2012 13:51:07 GMT -5
gravismetallum - i think a confirm would slow the world down again. I have heard lots of requests for an undo, which might allow you to be more a cowboy with your clicking and just Undo if you got it wrong.
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Post by grävling on Jun 7, 2012 15:16:03 GMT -5
From a usabulity standpoint, undo is always to be preferred over 'confirmation'. Unless the thing that you want to confirm happens very, very, rarely: "This action will reformat your disk, destroying all data on it. It cannot be undone. Are you sure you want to do this?", human beings rapidly adapt so that the confirmation is just another few keystrokes you type when you want to do a common thing.
'Press confirm to delete this file?' -- people get that confirm down so that they can do it in their sleep. It's not a confirmation, its the final step for deleting files. Which means you will happily type Y when you accidentally start to delete something you don't want deleted. Then you say 'Ooops' -- or something stronger. You cannot make 'confirm this' as a way to avoid making errors in the typical way one does a thiing one does often -- like combat. You will always confirm that what you don't want is what you want -- and then swear.
So it is not so much that it will slow people down -- though it may do that, but more importantly that it mostly *won't* slow people down. They will get very fast at confirming everything, which makes the effort useless at preventing errors which would be the only reason to add the thing in the first place.
Undo doesn't suffer from any of these problems.
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Post by gravismetallum on Jun 7, 2012 22:39:17 GMT -5
If you could undo the move, but not an attack or special order. That should keep the difficulty intact.
Without an undo or confirm into the equation, would it make it a better game for people to have a move grid to click on option, or the current tap move tap turn as it stands?
I would like a grid and ill suffer the penaltys for accidentel moves over what we have now, but I'm just one guy who plays TA once a week.
Need more input from the lurkers! ;D
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Post by Rico's Roughnecks on Jun 8, 2012 5:00:28 GMT -5
Someone, I think in the market reviews, called this game "tactical chess" and I think, like chess, the game usually is slow and thoughtful. my gameplay is usually slow only because I'm calculating my CPs in advance and counting out how far the aliens will move and how many shots I can take. The actual clicking to make the moves doesn't make me any slower.
Faster movement would be a good special ability but I don't think its a fundamental necessity of gameplay. More free moves, reduced cost for movement, or a "jet pack" ability you could activate to boost ahead 5 spaces would all be interesting.
As for the actual clicking, I think "swipes" would be best. No buttons, no disorientation, nothing to misclick. Swipe where you want to go / turn.
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Post by gravismetallum on Jun 8, 2012 15:58:25 GMT -5
Swipe for a turn and make a straight slash to go in a direction?, that would be very simple from a players perspective (don't know about programmers though), I like it.
Moveing forward a few squares as orginally said by Cory would be awsome if there were going to be a melee attack at the end at discount cp. I'm all for that. CHARGE! ;D
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Post by Cory Trese on Jun 9, 2012 13:10:57 GMT -5
I'm simply removing the extra taps -- if you want to move your templar forward to a spot 3 squares ahead, just tap that spot once and he moves 3 times costing 3 CP.
There aren't any rules changes, this one (and some other upcoming updates) are all about improving the game play experience.
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Post by Cory Trese on Jun 9, 2012 16:07:19 GMT -5
Released. These are some updates as we prepare to do cool things with the Templar game engine
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Post by Rico's Roughnecks on Jun 13, 2012 9:51:47 GMT -5
The new movement is working fine. Great for traveling long distances on big maps. if you are zoomed out (I usually am) It is a little prone to mistapping further than I wanted to go, but If you tap further beyond the green boxes, you move one square per tap like before and I use this when I'm moving short distances while zoomed out.
The only unexpected thing I've seen is when advancing toward a objective with a lightning bolt, there are no green squares beyond the lightning and tapping on the green square with lightning only advances the templar 1 square, not all the way to the lightning. Its because you have to be adjacent to the lightning and tap it to activate the dialogue and complete the objective and then you can move onto/beyond. This isn't a problem, its just the only peculiarity
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Post by lyzard on Jun 25, 2012 13:38:12 GMT -5
There are some problems with the movement ... accustomed, that moves on a 1 cage and often shake on desired ... 'm running through the superfluous. more used to playing on the farthest and click on the desired action,deliberately so as not to Miss, now it just leads to excess movement. I hope, you do not inserted: rotation + movement ... is it possible to remake the longest run in the long tap, and the single steps on short press?
P.S. Sorry for google translate. I'm from Russia and I know English very poor
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