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Post by Deleted on Jun 14, 2012 22:44:59 GMT -5
There's a major problem with the bounty hunter special ability. I do surveilance on the location where I'm supposed to find my target. After he escapes, using my bounter hunter's ability, I am able to re-encounter my target, except its a different ship! And profession! I haven't used the predature tracking arrays ability yet but I'm pretty sure it would turn out the same. Please fix this problem.
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Jun 15, 2012 2:13:08 GMT -5
That's intentional, from what I've read. The target will change ships/hitch rides in the attempt to escape and hide.
Launched from Torpedo Bay 1 of my MetroFLASHed HTC Droid Incredible
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Post by Deleted on Jun 15, 2012 6:13:20 GMT -5
But change professions? Its one thing to change ships, but you can't change from a merchant to pirate.
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shallowthought
Exemplar
[ Patreon & Star Traders 2 Supporter ]
Posts: 382
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Post by shallowthought on Jun 15, 2012 7:28:24 GMT -5
I think the contract's target is not piloting the other ship, but a passenger such as you would carry on a "Take our guests to the spice hall at...." contract. He jumps between ships in space to avoid enemy bounty hunters (that'd be you), so use the surveillance ability to catch him in a level 1 indy escape shuttle rather than a level 100 carrier.
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Post by Deleted on Jun 15, 2012 11:06:05 GMT -5
Oh ok that makes sense. That really should be made clear in the game to avoid confusion
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Post by Cory Trese on Jun 15, 2012 21:46:05 GMT -5
Not sure how to make it more clear. Is there one part of the text that is confusing in your opinion?
I am happy to try to improve.
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Post by Deleted on Jun 16, 2012 11:12:18 GMT -5
Well I just thought it was the pilot of the ship, not pasangers that the ship is carying. Either way it would just be less confusing if when re-locating and re-encountering the same enemy using the BH ability or predature tracking upgrade, the ship and profesion stayed the same, so its clear its the same enemy. That's just my oppinion though, I'm not the briliant creator who came out with the best game for android ;D
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shallowthought
Exemplar
[ Patreon & Star Traders 2 Supporter ]
Posts: 382
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Post by shallowthought on Jun 16, 2012 11:47:58 GMT -5
Nah, the different ships is the best part of the surveillance ability. He turns up in a level 1000 dragon cruiser, you walk by whistling and kill him next week in a level 1 escape shuttle.
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Post by Deleted on Jun 16, 2012 12:16:03 GMT -5
I guess it depends on opinion then. When that new help section comes out, just add somewhere there that you'll encounter a different ship every time as the passangers hop different rides after an encounter. This way new players will know the reason why the ships are different.
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Post by Cory Trese on Jun 17, 2012 20:05:40 GMT -5
Nah, the different ships is the best part of the surveillance ability. He turns up in a level 1000 dragon cruiser, you walk by whistling and kill him next week in a level 1 escape shuttle. I agree with this.
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Post by Cory Trese on Jun 17, 2012 20:05:50 GMT -5
I guess it depends on opinion then. When that new help section comes out, just add somewhere there that you'll encounter a different ship every time as the passangers hop different rides after an encounter. This way new players will know the reason why the ships are different. I agree with this.
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Post by phantombudgie on Jun 18, 2012 13:52:02 GMT -5
Nah, the different ships is the best part of the surveillance ability. He turns up in a level 1000 dragon cruiser, you walk by whistling and kill him next week in a level 1 escape shuttle. ;D
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Post by Deleted on Jun 22, 2012 20:04:23 GMT -5
I just thought of something. For capture and destroy missions, maybe in the contract description put in its a passenger that is being transported by/hiding in another ship so in capture missions when it says after boarding that you killed the captain players know its not the captain that you needed to keep alive, but rather a passenger that's on the ship. And maybe you can also put in that if the ship escapes you, the passenger will hop rides to prevent you from finding him again so it is reveiled in-game why the ship/profession is different each time, and why players won't be able to go after him again once the ship escapes you (unless your a bounty/military officer or have the predature tracking array). Simple solution ;D
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Post by Cory Trese on Jun 23, 2012 15:43:30 GMT -5
Simple solution ... sorta There is the translation team, the text updates and all sorts of additional effort for adding those types of messages. It is still worth considering but I wouldn't call it simple.
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Post by mordechai on Jun 24, 2012 3:01:43 GMT -5
Is there one part of the text that is confusing in your opinion? Oh, were we suppose to actually read the text? And here I thought it was just another EULA. ;D
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