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Post by grävling on Jun 24, 2012 2:39:32 GMT -5
As a player who plays on the 1 death system, I think this feature is useful. While it hasn't happened that much.. no jinx. It'd be a real b*tch to get killed by that random sniper, explosion, stroke of bad luck, and have to start over from the VERY beginning again. Maybe I'm not earning $$ the most efficient way, but 16k is VERY expensive. I don't like the thought of having to re-buy armor at that cost. How about instead of doing that, the medkits just restore a % of your health based on the medkit used, and you stay in combat. Expensive, plus the danger factor is still there because you can be killed again. Also, as an added side effect, healing this way could put a lot of stress on your body making you very tired. Getting your *first* 16K is hard. But assuming you are high enough level to be able to operate in Corps territory, getting 16K is a matter of: 1. Having a 4job computer -- which we will assume you already have, since you probably bought it before you bought your Agent DX suit 2. Going to the Bar of Birds or the Texas Roadhouse and taking on 4 escort missions at a payout of ~2K each. Twice. You can get it all done and go shopping for a replacement armour set before you are so exhausted you need to rest in a hotel. And this is assuming that you immediately got killed the day after you bought your DX suit. Instead, of course, you would immediately raise another 16K, now that corp land doesn't terrify you, so you would have that amount of cash on hand for emergencies.
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Post by gravismetallum on Jun 24, 2012 11:59:08 GMT -5
I would be alright with a repair cost, but not with needing a total replacement.
25-50% of the cost of the armor.
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Post by Cory Trese on Jun 24, 2012 14:00:24 GMT -5
We eliminated repair/break as an option in the saved game format. For a while we were going to have all items on a 0-100 scale of condition and allow repairs. We decided to skip that STE feature for CK and therefore, cannot support any repair system in the game.
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