|
Post by Deleted on Jul 4, 2012 13:21:18 GMT -5
I thought that a 'fast' ship could overtake (and board) a slower one if it wanted to. Correct? And is it my engines or my sails or some combination of this that makes it so? No, "fast" means high sails. Its high engines that helps you advance on an enemy. That's why I'm requesting cory switches it so high engines is 'fast' and high sails is 'quick' so it doesn't cause confusion to people like you and me. Deep space travel is the same speed for all ships, so it makes no sense for high sails to be 'fast' when it helps combat agility (evasion) and does not help speed in any way.
|
|
|
Post by phantombudgie on Jul 4, 2012 13:55:11 GMT -5
I'm requesting cory switches it so high engines is 'fast' and high sails is 'quick' so it doesn't cause confusion That does not clear up the confusion at all. They are synonyms in everyday English. The only way to clear up the confusion is to state specifically in the game text and help that "High engines allow you to close on / retreat from enemy ships."
|
|
|
Post by Deleted on Jul 4, 2012 14:36:58 GMT -5
Yes and No. Fast and quick are synonyms. Agility and speed are not. The fact that sails are related to fast 'speed' and engines are related to quick 'agility' makes confusion, as it is the exact opposite.
And its stated in the help section that engines change range in combat and do boarding, and sails fire and dodge torps. Therfor stating engines equals speed and sails equals agility. I really hope cory changes it so engines are speed and sail are agility but its not my game so all I can do is give my oppinion and hope that cory at least considders it.
|
|
|
Post by Cory Trese on Jul 5, 2012 21:03:53 GMT -5
Today, this is how it is in Star Traders RPG: - traveling long distances in short amount of time = Speed - quickly moving short distances with precision = Agility
Rolls Deciding Long Distance Movement = Sails Accurate Movement At Close Range = Engines
Therefore, Sails determine Speed and Engines determine Agility.
-------
I consider all input and I want to make sure that the game is as carefully crafted as possible. The best way I have found to increase game quality is honestly consider all feedback that is offered, even when I initially disagree with the logic.
I will look again at the help section and see if I can find a way to improve the description of Engines and Sails.
|
|
|
Post by Deleted on Jul 5, 2012 23:54:39 GMT -5
Fair enough. Please put in a description of what fast/quick means (benifits/penalties) as it isn't said anywhere in the help section nor rumors. Also, can you make fast ships travel longer distances in deep space in shorter time than medium ships, and have medium ships travel deep space in shorter time than slow ships? Same thing with engines but over planets/orbit? Because a "fast" ship should travel quicker than a "slow" ship, if its reffering to deep space travel. And by quicker I mean less time per space, as opposed to all ships taking the same time per space. Then again, you do already have 1201 things to look at, so I understand if you don't want to ;D
|
|
|
Post by grävling on Jul 6, 2012 3:56:40 GMT -5
For improving the help section ....
If you are having problems closing with ships you would like to board, you need to improve your speed/agility. Look to purchase or capture ships that are described as fast/quick. If you are having problems running away from other ships that want to confiscate your cargo you need to improve your speed/agility. Look to purchase or capture ships that are described as fast/quick.
I think I have been improving the wrong stuff.
|
|
|
Post by Capt Krunch on Jul 6, 2012 8:24:50 GMT -5
I like medium speed and quik agility ;D
|
|
|
Post by phantombudgie on Jul 6, 2012 13:30:47 GMT -5
Today, this is how it is in Star Traders RPG: - traveling long distances in short amount of time = Speed - quickly moving short distances with precision = Agility Rolls Deciding Long Distance Movement = Sails Accurate Movement At Close Range = Engines Therefore, Sails determine Speed and Engines determine Agility. I like the clarity of this. Please also conclude with "Therefore changing range in combat is determined by the number of engines, specifically the ratio of engines/hull, as well as the Pilot skill." This is the part where a first-time player is looking at the combat screen and thinking "why am I unable to close on them?" They are searching for something like changing range, or combat, when the relevant information is listed under the description of agility, leaving them to make the link themselves - the specific answer they are looking for (as far as I can see based on the peoples' questions here) is "Get a ship with more engines (or a bigger ratio of engines/hull)" and "Increase your pilot skill." @starfixer: From my memory of playing as a a newbie, it is initially not obvious from the in-game help, and given the number of people asking about this still, it would be good to clear it up further. It was an area of confusion for me for a while until I read quite a lot of the forums.
|
|
|
Post by Deleted on Jul 6, 2012 14:25:40 GMT -5
The thing is though, cory says sails does long distance travel in short time, but traveling through deep space takes the same amount of time for each ship, .01AU per space. So considerring high sails doesn't make it go longer distances in shorter time as each space takes the same time for all ships, what does high sails do in terms of "speed"? That's why I'm confused. Cory is saying that sails do deep space travel speed, but I don't know what that means because it takes the same time for each ship to travel the same spaces. Could someone clarify this?
|
|
|
Post by Cory Trese on Jul 6, 2012 21:18:19 GMT -5
The thing is though, cory says sails does long distance travel in short time, but traveling through deep space takes the same amount of time for each ship, .01AU per space. So considerring high sails doesn't make it go longer distances in shorter time as each space takes the same time for all ships, what does high sails do in terms of "speed"? That's why I'm confused. Cory is saying that sails do deep space travel speed, but I don't know what that means because it takes the same time for each ship to travel the same spaces. Could someone clarify this? My earlier post clarifies this on Page 1 of this thread: ***Long distance travel is all about the same speed*** when the ship is running long distances in space -- upper velocity of the ships are assumed to be similar enough to have static travel time. These rules were original devised to provide pacing for the pen & paper edition of the game. Stated another way ... there is a "light speed" in Star Traders and even with 1 Solar Sail Unit, you can reach "light speed." But you cannot go above that rate of travel.
|
|
|
Post by Cory Trese on Jul 6, 2012 21:21:47 GMT -5
Long Distance Travel = 1,000,000 kilometers distance
Combat Long Range = 100 kilometers distance Combat Medium Range = 10 kilometers distance Combat Short Range = 1 kilometers distance Combat Boarding Range = 10 meters distance
---- Long Distance Travel = Fixed Rate of Travel
Combat Long Range = Solar Sails / Ship Speed Combat Medium Range = Solar Sails / Ship Speed Combat Short Range = Ship Engines / Ship Agility Combat Boarding Range = Ship Engines / Ship Agility
|
|
|
Post by Deleted on Jul 7, 2012 1:17:51 GMT -5
Long Distance Travel = 1,000,000 kilometers distance Combat Long Range = 100 kilometers distance Combat Medium Range = 10 kilometers distance Combat Short Range = 1 kilometers distance Combat Boarding Range = 10 meters distance ---- Long Distance Travel = Fixed Rate of Travel Combat Long Range = Solar Sails / Ship Speed Combat Medium Range = Solar Sails / Ship Speed Combat Short Range = Ship Engines / Ship Agility Combat Boarding Range = Ship Engines / Ship Agility Ooooohhhhhhh. Okay now I understand. But if that's true, than shouldn't advancing long range and medium range be sails, and only advancing short range and boarding be engines? You know, as opposed to advancing in all ranges (long, medium, short) being engines?
|
|
|
Post by Cory Trese on Jul 7, 2012 1:31:00 GMT -5
What you say is how the game works -- Advancing/Retreating at Combat Long Range = Solar Sails / Ship Speed Advancing/Retreating at Combat Medium Range = Solar Sails / Ship Speed Advancing/Retreating at Combat Short Range = Ship Engines / Ship Agility Advancing/Retreating at Combat Boarding Range = Ship Engines / Ship Agility I have tried to update the help file in the latest release of ST (posted tonight.) You know, as opposed to advancing in all ranges (long, medium, short) being engines? This is not correct -- Engines are not responsible for advancing at all ranges. Hopefully the list above is clear regarding which ranges are utilizing Sails and which are utilizing Engines.
|
|
|
Post by Deleted on Jul 7, 2012 3:12:30 GMT -5
Okay, just one more thing. I know sails help acurate and evade torpedos, and guns help acurate guns. Do engines also evade guns, or is that sails as well?
|
|
|
Post by Cory Trese on Jul 7, 2012 11:08:13 GMT -5
Okay, just one more thing. I know sails help acurate and evade torpedos, and guns help acurate guns. Do engines also evade guns, or is that sails as well? Depends on the range of the attack which ship attribute is used to calculate the defense dice. Defense at Combat Long Range = Solar Sails / Ship Speed Defense at Combat Medium Range = Solar Sails / Ship Speed Defense at Combat Short Range = Ship Engines / Ship Agility Defense at Combat Boarding Range = Ship Engines / Ship Agility
|
|