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Post by Cory Trese on Jan 28, 2011 3:08:23 GMT -5
Star Traders v3.1.2 has been uploaded to the Android market. It contains bug fixes, new ship designs and 4 new ship icons. Andrew will be putting up a blog about the new ship icons tomorrow I think. I'm pretty much blow away by the new ship art that is being produced and tomorrow you'll get to see the first of it. tresebrothers.blogspot.com/
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sean
Honored Guest
Posts: 2
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Post by sean on Jan 28, 2011 4:09:07 GMT -5
Can't wait to see it, thanks Andrew
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Post by Cory Trese on Jan 28, 2011 15:40:18 GMT -5
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Post by Cory Trese on Jan 28, 2011 16:30:30 GMT -5
Hey ah, just FYI, in case you are thinking about going looking for these things just to see the icons.
I was just going that and one of my favorite Captains just died in orbit of Dire Leporis IV ... this is a serious disappointment and I'm going to have to take a break for ST RPG for a few hours.
Time to go play Secrets of Steel I guess.
ARRRRRG. Take warning from my silly actions -- they look cool but OMG they want to kill you a lot.
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Post by Cory Trese on Jan 29, 2011 5:43:14 GMT -5
One comment today said: "Quite possibly the dumbest game. Random encounters is awful. Should be probability generated, not random. Ran into 12 fights in 2 green spaces." Not everyone is going to enjoy ST RPG, but this is an interesting piece of feedback. There is nothing in ST RPG that is just left to "random chance" as a design principal we always test something (usually a combination of somethings) in a dice-type roll of randoms. There are some things that make a lot of dice roll, sometimes for the player and sometimes against. I strongly suspect this guy was flying into an Open War sector -- if you don't pay attention to the game this can seem like you "get stuck" but really it's just an event caused by a Conflict and proximity between Faction sectors. So if you are out there flying around and you "get stuck" trying to enter a sector (repeat encounters) try going around it, even into red zones. Hopefully soon we'll be able to indicate rumors on the main map which should solve the player confusion issue -- but that still might not get this guy to like the game
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 29, 2011 8:32:40 GMT -5
in criticals situations those encounters could be really deadly even on difficult level - when you are out of water when sails are heavy damaged, sometimes it will take you 3 weeks before you can land (2 encounters + 1 when landing) - and it could heavyly mess crew's morale.
landing and encounters while landing shouldnt take 1 week - its ridiculous
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Post by oldalchemist on Jan 31, 2011 11:03:43 GMT -5
It would be interesting to be able to buy some kind of computer upgrade that overlayed rumors about different space sectors onto the main map.
I know I'm lazy about setting a waypoint and and just going in a straight line to my destination. If there were marks on those sectors, I might change my course.
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