koles
CKF Backers
Posts: 449
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Post by koles on Aug 8, 2012 6:12:05 GMT -5
from what I see - they both depend on your Stealth skill.
if Stealt is hight enough you easily evade all of them and if you are in combat - you easily escape even with enemy next to you - so there is no risk
if you successfully evade encounter - nothing happens - but when you go to it and escape from it - you get opportunity to get 1exp with cost of 0-2 heat - so its not big cost - so personaly I think that if your skill is hight enought to evade encounters - its better not do that, especially that with hight Stealth even big heat is not problem.
maybe if escaping system would work in way that all runners must escape - evading would be good option, but not now
what do you think about it?
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Post by Alex Fury on Aug 8, 2012 6:48:17 GMT -5
How high is 'high enough' to escape when they're right next to you? My char's stealth is 5, and half the time I cannot even evade Los V or Street patrols. Though once in combat I can move enough to escape if I choose by getting enough space between my char and them. But it does make sense to 'let' yourself get in to combat so you can run away in order to get the xp
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Post by grävling on Aug 8, 2012 7:35:15 GMT -5
How high is 'high enough' to escape when they're right next to you? My char's stealth is 5, and half the time I cannot even evade Los V or Street patrols. Though once in combat I can move enough to escape if I choose by getting enough space between my char and them. But it does make sense to 'let' yourself get in to combat so you can run away in order to get the xp Bribing gets you +1 xp for 100 yen. Great deal. Almost always works. Evading gets you 1 point when it works, so always worth trying. If it doesn't work, you can always escape the slow way by running away. This is the bribe/evade choice. You don't get xp for the confront/evade choice if you evade. But if you don't think that it is too dangerous, always confront these, so you can get nice people handing you cash, data, vchips, whatever. If you are finding it harder to run away than you like, you need to increase your athletics as well as your stealth.
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Post by Alex Fury on Aug 8, 2012 8:44:18 GMT -5
I thought evading gave 1xp if it works. Never done the bribe. I don't often get the option. Confront varies. In the lower-level/gang ones, I usually confront. But the Yakashima/Mars/Aztek territories, I can't always handle the patrol. And almost invariably I get 'respawned' on the opposite side of the zone from where I need to finish the job. And I have Athletics 4 on the char.
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Post by grävling on Aug 8, 2012 11:03:12 GMT -5
4 is too low an athletics value to travel in Corp land. <shudder>
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Post by fallen on Aug 8, 2012 11:11:50 GMT -5
koles - we are continuing to keep an exciting re-write of the Encounters system in our sights. Currently, we just have other big ticket items that are getting worked. Stealth has a big part to play, but avoiding Encounters can also avoid the positive ones too. Getting XP from Encounters is a major bonus as well, and something to try to milk, so that contracts / combat are not your XP generators.
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Post by Alex Fury on Aug 8, 2012 11:37:21 GMT -5
Actually, I can take out most Yakashima ones now with ath 4. Average of 9-10 AP every turn. move is 4 max right now. Weapons are Mt Taser and MK251 Bounty. Armor.. I want to say is the infiltration suit. 3/4 ball/def with 4 dodge. Hard armor. Just did 2 captures for the Finnian v-chip connector in Yakashima without too much trouble. the only enemies that give me any real trouble are the sentry bots.. 4health 20 mental, 12+ AP, shoot like mad. Even the bounty just isn't great for shooting with a firearms of 5 or 6. brawl of 4 or 5 hits far more often, at less AP cost. With luck about to get the Jaguar NAN armor, 9/6 Nano and Hard. almost there for money. Then I figure work on a really good 'deck' for jobs and all.
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