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Post by Cory Trese on Aug 18, 2012 21:06:14 GMT -5
I am thinking Damage Reduction, Type III Combat Bonus, Damage Reduction From Xeno Hazards during Harvest/Exploration.
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Post by Deleted on Aug 18, 2012 21:32:47 GMT -5
I am thinking Damage Reduction, Type III Combat Bonus, Damage Reduction From Xeno Hazards during Harvest/Exploration. Agreed, with its type III bonus being a good amount greater than stndard leviathan armor upgrade. And significantly inreased damage reducton and type III bonus when fighting aliens, which increases furthurmore with a templar on-board. Now would the damge reduction/Type III bonus be a fixed bonus, or would it be based on the captain's skills? As one levels up more and more, fixed amounts become less valued. For example, at lv21 your warriorskil may be 25, and the average enemy captain may be lv42, with warrior 50. Soa fixed +30 warrior would do well here. However, at lv42 your warrior may be 40, and the averag enemy captain ma be lv80 with a warrior of 80. In this case, +30 warrior would be les of value. An upgrade whose bonus increases as the captain levels up would mean that the upgrade wouldn't lose value as time went on. Make sense?
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Post by Cory Trese on Aug 18, 2012 21:34:19 GMT -5
I would base the code on the current Leviathan Armor, which has a "Bonus based on Captain’s Warrior Skill." which is exactly what you're describing.
The game's engine supports Fixed and Percentile bonuses for all upgrade types.
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Post by Deleted on Aug 18, 2012 21:39:00 GMT -5
So the damage reduction/Type III bonus could be a proportion of the captains current skills, to kep up with game progression and not become obsolete or lose value. Its kind of like at lv20 you onlneed 25 weapons and you'll be a master on boarding. Bu at lv50 you'd need 51 weapons in order to stay dominating at boarding. And lv100 51 weapons would make almost no difference. You'd need 100 weapons to keep the same giant advantage over enemies as you did carrying 25 weapons on lv20.
I hope I'm no cofusing you right now an you undestand where I'm coming from.
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Post by Deleted on Aug 18, 2012 21:53:39 GMT -5
I would base the code on the current Leviathan Armor, which has a "Bonus based on Captain’s Warrior Skill." which is exactly what you're describing. The game's engine supports Fixed and Percentile bonuses for all upgrade types. Makes sense. Also the damge redution would strictly be for crew (when boarding/being boarded.) The actual ship is unaffected by the armor the crew wears. But fortunatly, when boarding and being boarded, your crew damage is the most critical. Lessening that would help you win boarding an resist being boarded. It would also help provide strong resistance vs. Captain health loss for boarding/exploring and harvesting with xeno, therfor making the captain more fierce in boarding/dueling. And although it would only increase atack for sustained boarding, it would reduce crew damage/casulties for transitions and sustained, as well as when being boarded.
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Post by Cory Trese on Aug 18, 2012 22:31:37 GMT -5
So the damage reduction/Type III bonus could be a proportion of the captains current skills, to kep up with game progression and not become obsolete or lose value. Its kind of like at lv20 you onlneed 25 weapons and you'll be a master on boarding. Bu at lv50 you'd need 51 weapons in order to stay dominating at boarding. And lv100 51 weapons would make almost no difference. You'd need 100 weapons to keep the same giant advantage over enemies as you did carrying 25 weapons on lv20. I hope I'm no cofusing you right now an you undestand where I'm coming from. This isn't really how weapons work, however. They provide a vector on the advantage -- so the break-down you wrote isn't correct for Weapons when you are mashing the Board button. At Level 100 vs Level 100, 25 Weapons provides the same dice advantage as it did when you are Level 50 vs. Level 50. If you are Level 50 fighting vs. Level 100 the weapons will mean a lot less, but in an matched fight, the Weapons scale to the size of the dice pool (assuming Crew and Morale and Combat Efficiency are all equal.)
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Post by Cory Trese on Aug 18, 2012 22:34:28 GMT -5
I would base the code on the current Leviathan Armor, which has a "Bonus based on Captain’s Warrior Skill." which is exactly what you're describing. The game's engine supports Fixed and Percentile bonuses for all upgrade types. Makes sense. Also the damge redution would strictly be for crew (when boarding/being boarded.) The actual ship is unaffected by the armor the crew wears. But fortunatly, when boarding and being boarded, your crew damage is the most critical. Lessening that would help you win boarding an resist being boarded. It would also help provide strong resistance vs. Captain health loss for boarding/exploring and harvesting with xeno, therfor making the captain more fierce in boarding/dueling. And although it would only increase atack for sustained boarding, it would reduce crew damage/casulties for transitions and sustained, as well as when being boarded. I would probably use the same code as Leviathan Armor since it has been so carefully tested and balanced into the game's logic. Heavily Armored Crew is better at Ship Defense and thus are better equipped to protect key areas of the ship. That defense of the Ship reduces Boarding Ship Critical rates and is important to the Boarding damage for all Type III upgrades.
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Post by Deleted on Aug 18, 2012 22:41:47 GMT -5
But will it help reduce casualties for transitions as well?
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Post by Deleted on Aug 20, 2012 0:10:44 GMT -5
I got the leviathan upgrade with 39 warrior and I noticed no difference in sustained boarding. 25 more weapons from the weapons cabinet would've provided a MUCH bigger advanatage. Will the new leviathan upgrade come out soon?
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Post by Cory Trese on Aug 20, 2012 0:21:45 GMT -5
I got the leviathan upgrade with 39 warrior and I noticed no difference in sustained boarding. 25 more weapons from the weapons cabinet would've provided a MUCH bigger advanatage. Will the new leviathan upgrade come out soon? Don't know -- ETA is really hard since I just code on weekends and nights when I don't have to work a double shift. Sorry you didn't notice a difference -- hard to discuss without details. Easy to post "didn't notice a difference" but I'm looking at the code and a data table produced from over 1,000,000 Combat Turns and it seems to be an effective modifier Since both the Armor upgrades (Leviathan and Heavy Leviathan) will use the same Type III Boarding Damage code ... if you don't like the current one you won't like the new one either -- sorry!
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Post by Deleted on Aug 20, 2012 0:40:26 GMT -5
Well the Heavy Leviathan would provide a greater Type III bonus. But i was thinking in addition to Type III bonus, Heavy leviathan could also reduce damage for boarding for all dice (transitions, sustained, resisting).
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Post by Cory Trese on Aug 20, 2012 0:46:39 GMT -5
Well the Heavy Leviathan would provide a greater Type III bonus. But i was thinking in addition to Type III bonus, Heavy leviathan could also reduce damage for boarding for all dice (transitions, sustained, resisting). It could, just will take a lot of testing across all difficulty levels so that it remains in balance and all of the game's design parameters are followed. Thus, I cannot promise when/if it will be ready or even ultimately pass the testing.
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Post by Deleted on Aug 20, 2012 0:51:37 GMT -5
Well the Heavy Leviathan would provide a greater Type III bonus. But i was thinking in addition to Type III bonus, Heavy leviathan could also reduce damage for boarding for all dice (transitions, sustained, resisting). It could, just will take a lot of testing across all difficulty levels so that it remains in balance and all of the game's design parameters are followed Thus, I cannot promise when/if it will be ready or even ultimately pass the testing. Well it would make it rival 25 additional weapons. And it would be the roughly the same cost as mercanaries upgrade. And it would only reduce casualties for transitions and resisting. It wouldn't increase boarding attack unless it was sustained.
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ab357
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[ Elite Supporter ]
Posts: 186
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Post by ab357 on Aug 21, 2012 22:33:05 GMT -5
You guys should find a way go turn the board into a app to purchase. Reading your coding discussions are not only educational regarding playing the game. It's entertaining. I reading as intensely as I would a thriller novel. That is if I managed to stop using all my spare time playing ST so I could read a novel. LOL Thanks for allowing us to smell the cookies being baked.
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Post by Deleted on Aug 21, 2012 23:31:32 GMT -5
Omg I just died by aliens again. Its easy to beat them when you're a combat-based chrecter like a BH loaded with crew weapons and boarding offiers, but when your a merchant its almost impossible because you focus on retreating not combat and its impossible to retreat most aliens as they have fast/qucik ships and are 300% your lv. Really hope this upgrade comes out soon. I'm sue there are others tht would wan this upgrade also.
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