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Post by Cory Trese on Feb 3, 2011 5:16:55 GMT -5
Released 2/3/11 v3.2.0
- Upgrade Catalog with Descriptions - Improved New Character - Escape Shuttle Upgrade - Exo Tank (APC) Upgrade - Barrage Gun Upgrade - Predator Tracking Array Upgrade - Fixed Unlocks & Award Text - Merchant Class Bonuses - Explorer Class Bonuses - Smuggler Class Bonuses - Military Officer Class Bonuses - Target Tracking w/ Surveillance - Fix Difficulty Level Text - Fix Omni-Stealth Array Upgrade - Fix Crew Pods Upgrade - Fix Battle Prow Upgrade
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Post by Cory Trese on Feb 3, 2011 5:29:41 GMT -5
This update is sweet! Escape pods, as requested.
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"Tracking"
* Must be "Bounty Hunter" or "Military Officer" * Or have Predator Tracking Array
1. Take a Capture or Destroy Contract 2. Travel to the Location 3. Use Surveillance Successfully Twice 4. Crew Reports Information Gathered 5. Execute Contract As Normal 6. If target escapes, new location is show in Contract. 7. (Optionally, use Surveillance again) 8. Hurry!
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This is also the first package of class bonuses for merchants, explorers, smugglers, ect.
I totally re-worked the upgrade UI and wrote (sorry!) a bunch of new game text =)
Long awaited barrage gun upgrades.
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Post by grobog on Feb 3, 2011 9:10:20 GMT -5
Attempted the new Intrepid Explorer I award. Successfully explored a danger 24 wild zone, but when I recorded my exploits it did not give the award.
Love the new ship upgrade layout with descriptions!
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Post by oldalchemist on Feb 3, 2011 10:12:45 GMT -5
Oh dear.
Hot. Diggity. Dog.
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Post by Cory Trese on Feb 3, 2011 11:55:46 GMT -5
You earn the award directly on the planet if you are successful enough.
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Post by diablodestroyer on Feb 3, 2011 13:25:43 GMT -5
Nice. Shall see what has changed later
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Post by Cory Trese on Feb 3, 2011 14:08:16 GMT -5
Oh yah like a bunch of bug fixes and stuff too.
and some "little features" like:
- After a Contract AUTO Waypoint Next Contract - Improved Cargo Page - Improved Rumor Sorting - Improved Upgrades Page Text - Updated Toast Options - More Officer Advice - New Rumors
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Post by couscous on Feb 3, 2011 17:00:44 GMT -5
Well I haven't had time to try most of the new features, but the changes to the ship upgrades screen alone make this an excellent update. Considering you must have your hands full with the other rpg in development it's quite a feat that you keep releasing so many updates, keep it up guys!
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darkmonk
Curator
[ Elite & Heroes of Steel Supporter ]
Posts: 72
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Post by darkmonk on Feb 3, 2011 19:37:55 GMT -5
Auto waypoints Everything else is awesome too, but that alone has me over the moon; great job
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Post by djbiga on Feb 4, 2011 0:00:47 GMT -5
Yeah! My escape pod wish has come true! This has got to be one of the best updates yet...a monster list of great improvements resulted in an "unbridled joy" reaction in the supermarket line while I read the update (including childlike micro jumping and the repeated use of the words "sweet" and "yes"). 3.2 is like a christmas present. Thank you Cory...for all the fantastic, continuous work.
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Post by Cory Trese on Feb 4, 2011 0:44:37 GMT -5
All I'm doing is trying to keep up with everyone's ideas =)
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Post by oldalchemist on Feb 4, 2011 11:22:49 GMT -5
Auto waypoints: How does it pick which waypoint to hit next? Is it in order from the top of the list? I'd like to be able to sort contracts by distance to waypoint, faction, value, and time until expiration.
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Post by Cory Trese on Feb 4, 2011 12:30:59 GMT -5
The sorting request is moving it's way to the top of the pile =) There will be a Menu for Contracts (and Conflicts, Rumors) that lets you pick sort field That one just wasn't coming in as much as "WTF DO THE UPGRADES DO?"
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Post by jaden on Feb 4, 2011 23:31:35 GMT -5
There will be a Menu for Contracts (and Conflicts, Rumors) that lets you pick sort field When this update comes out it will be an awesome day.
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